JonnyP71
Explorer
You sure about that...?
That right there is denying a bonus to characters with good stats in investigation and/or perception.
And right here you come right out and say that you expect the players, not the characters, to come up with good plans, regardless of their character abilities, while also expecting players with bad stats to play those characters as if they were stupid.
So in other words, you got a 10 Int player who you expect to play as an 20 int character, otherwise they won't get bonuses (remember your words- the player comes up with the plan, not the character, else they don't get bonuses) while you also expect a 18 int player to gimp themselves when playing a 8 int character.
Personally, I think that the player should play to their characters stats, but I also don't think a plan should be dependent on the player's ability. If a character would know something but the player isn't smart enough to figure it out, then the DM should put that into consideration whenever plans are being made, instead of metagaming and forcing the onus of it upon the player, independent of their characters ability.
Positive. Heroes are boring. Low level, gritty play, by flawed characters with weaknesses encourages better teamwork and better roleplaying every time.
Yes, I reduce the important of passive skills, but a successful perception check or investigation check will likely yield clues. Mostly just clues though, rarely the answers. The key is, the player must tell me they are looking for something. I don't buy the passive perception radar going beep for traps for example. If I was to run the 5E conversion of Tomb Of Horrors I would completely ignore the text which gives Perception DCs for trap discovery - so I would use a combination of Investigation and the player telling me where they are looking/what they are doing.... the old school way.
Investigation is one of the most useful skills at my table, because I like to put clues in my adventures. In my last 5E session the 3 most used skills were Arcana, Investigation and Nature, in that order.
Paying attention to what the DM says is hardly 'Int 20' stuff.
Some of my style of DMing comes from having cut my teeth on 1E/Basic D&D, some of it is a reaction to seeing the over-use of Perception as a skill in the game - I've seen/played in games which have been Perception check after Perception check, with little actual detail in the initial description, and the party charging around headlong expecting their maximised Passive Perception to go ping whenever they are near danger. I refuse to run a game like that.