Shard O'Glase
First Post
Thorntangle said:There are choices that are good, pretty good, and no-brainers/must haves. You have selected 3 no-brainers and must-haves for your wizard, which is natural.
3.5 is on a rampage, tearing down all the no-brainers and must-haves, like spell focus, the buff spells, etc. I know if I was responsible for giving FR the 3.5 make-over, there is one must-have feat for Wizards that would be on my hit-list.
How is your DM going to handle conversion?
spell focus was a must have and a no brainer. Because I must have missed that with so far only two characters taking it since 3e came out. Most players I have find feats that do something other than give a small bonus a much bigger must have. The choice bewee gaining an ability to do something you never could vs a +2 to one school of spells DCs, and the DCs always seem to lose.
The buffs weren't must have's either in my games, they were common stop gaps until the party got the items that did the job at all times. About the only times buffs were layed down heavily is low levels where no buff items existed and they had planned a serious assault on a place.
The new buffs and spell focuses have become no brainers though in my games I suspect in that they are must not haves.
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