BabbageCliologic
First Post
scourger said:I ran a bonus session of Savage Worlds using Necropolis for the first time this week. It was great. The heroes & extras numbered about 16. Bad guys around 32. The whole combat took about 3.5 hours. If we hadn't started a little late for character generation and role-playing set-up, we would have finished early. I can't imagine trying a 50 man combat with d20. I can't wait for the next session, although it will probably be next month or next year since our regular game night is full of D&D right now.
That's interesting. It was much shorter for my group with a larger number of combatants.
Let me back up a bit. I ran a 9 session Savage (Forgotten) Realms! game. I outlined some of this in my free PDF 'zine, One Thousand and One Nights and One Night. In the last session, the PCs + 35 of their allies (including the Half-Dragon/Naga from Issue #10) vs. ~60 enemies, including mook Nazi Mages and Robots (Issue #9), a whole mess o' mook goblins, and several more Wild Card NPCs (Issue #16). And it took less than 2 hours.
In the past, my group played GURPS, so a nearly 100 man combat would have been much, much longer.
/BC