Numion
First Post
Doug McCrae said:Players really hate to surrender. This is pretty much universal in rpging, but doubly true in D&D where losing your gear is worse than losing than your life.
You know, a portion of real life people kill themselves if they lose everything they own. I have no trouble believing that D&D PCs would realistically act the same, since the bunch seems pretty obsessed with loot.
Why this is I dunno, perhaps they don't want to give up control over their characters. Maybe they think being imprisoned will be boring. Maybe they fear having their PCs humiliated by the GM. It's like conceding in a board or card game in which you've obviously lost but the final victory will take time to achieve. There's no sense dragging things out. You've lost, move on to the next game asap.
Death is usually preferable to capture. Personally I wouldn't let my PC get caught alive, unless there are some special circumstances. It just would feel too much like losing. Fleeing is not the same; I'd just come back stronger the next time. Better spell selection, tactics tailored to the now known enemy, etc..