SteveC said:
Actually we don't necessarily agree on this. I said that an optimized fighter will be ahead of a Warblade, but an average one will lag behind, in certain areas. This does not constitute a "massive break iin power consistency," any more than a bard does measured in terms of a cleric. Or a fighter does measured in terms of a cleric. There is a range of power that the D&D classes have in straight-up fights, and it can be a significant one. I think the discrepency in power between a Warblade and our fighter is less than the power levels between other core classes, and I'd be willing to play any of the core classes and don't feel I'd be under powered.
Are they balanced or is it bard vs cleric?
I'm not going to get dragged in to trying to have me speak on you feelings.
But for a simple do the math appraoch it isn't even in the ballpark and it will take vastly more than you saying "is not" to budge me from the detailed analysis I've been through.
I don't believe you. The Warblade really doesn't have class features that make him a good archer...at least that I saw.
Shrug.
You are wrong.
A WarbladeX/Fighter1 has plenty of feats and other perks at his disposal and has completely overcome the biggest ranged attack obstacle of the class.
A Warblade can certainly make good feat selections, but he must pick from a static list that will never change, at least for his bonus feats. The bonus feats he can pick are pretty "meh," you have combat reflexes, improved initiative and the save boosting feats...not exactly what most builds rely on to be uber. Combat Reflexes is nice, but that marks you as a fighter with a higher than average dex, which means fewer points in other ability scores. The Warblade maneuver selection is really the classes bread and butter, but I have to say again that there are some nice abilities (who wouldn't take +100 HP on a melee attack?) but they are limited in the ways I've been talking about earlier. A fully tricked out melee character with the feats from the PHB II and tactical feats can be just as effective in melee.
Again you seem to find yourself forced to take pieces out of context to make you assessment.
Yes, the WB's feats are more restricted than the fighter's.
The fighter's maneuver's a a whole hell of a lot more restricted than the warblade's.
Seriously, I'm still willing to assume that manuevers + stances for WB = feats for fighter.
I'm not willing to seriously entertain arguments that the fighter comes out ahead here.
And so far I've yet to see anyone actually try to say otherwise.
So, we have no completely canceled out the fighter's feats.
You want to say Combat Reflexes is "meh". Ok, fine, we'll agree for sake of argument that it is "meh". It still totally kicks the butt of zip, zero, nada, which is what the fighter has left to hold up against it after the M&S cancel out the fighter's feats.
Then the WB get's a few MORE feats, and a nice laundry list of specials, and more sp, and better class skills, and more HP. All up against the fighter's ... NOTHING
Context Context Context
I think we're actually not that far from agreeing on this class (if you can believe that after all that I've written). I think the one CRITICAL issue for the Warblade is how often he can get maneuvers back. It seems like there may not be enough of an opportunity cost to recovering maneuvers. I'll eventually see it in play, and I may make some adjustments at that point. Frankly, I'd advise you and others to try the class and make adjustments if it actually works out to be overpowed in practice, rather than just in theory.
I'd make the same suggestion if a player wanted to play a pure bard in a game with twinked out characters, but in the other direction.
--Steve
I can certainly believe it.
It is vastly easier to believe that than the idea that soemone seriously considers this class balanced as written.
Who said anything about theory?