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<blockquote data-quote="the Jester" data-source="post: 6265558" data-attributes="member: 1210"><p>The problem is that everyone else can, with all honesty, accept it if their happiness comes at the cost of yours, too. So this isn't really all that constructive of a position to take.</p><p></p><p></p><p></p><p>What about playing the game but house-ruling dealbreaker mechanics out? What about using the many, many options we haven't yet seen, but have been assured are going to be part of the game? This needn't be nearly so binary. Heck, back in 1e and 2e, most groups had a binder full of house rules (or maybe several!). Tons of groups altered 3e in any number of ways, from E6 to feat-per-level to generic warrior-expert-caster classes. Why can't you do this to 5e, too?</p><p></p><p>Moreover, one of the criticisms most widely leveled at WotC in their development of 5e seems to be that they are compromising <em>too much.</em> So I find your assertion a bit dubious. </p><p></p><p></p><p></p><p>Sorry, but there's absolutely nothing "realistic" in feeling like it's "your turn to be happy". That's simply not how the world works. We don't take turns getting our way. Either the game appeals to you, or it doesn't. You aren't entitled to it any more than I am. </p><p></p><p>The guys who make the game- WotC- are doing it to make money. Money to pay their employees (the guys actually writing the books). Money to pay their shareholders. Money to pay their printing costs and layout costs and art costs and overhead. They aren't out to make anyone unhappy, but you can bet your last dollar that they are going to choose a larger group of people over a smaller group. Ain't no taking turns here, just business. Now, I'd love to love 5e, and I have high hopes, but am I <em>entitled</em> to a game of D&D tailored to my tastes? Nope- and I haven't really had one since 1e. Nevertheless, I've managed to make the system sing for myself and my players in every subsequent edition- largely because I recognize that my game is <strong>my</strong> game, and I can bend, deform, tweak, rewrite or otherwise change any bits of it not to my taste. That's my job as dm. </p><p></p><p>As for "having to endure 4th edition" (do you really have to take shots at it in <em>every single thread you post??</em>), who held a gun to your head? The idea that you "had to" anything with 4e is ludicrous. Don't like it? Stick to 3.5. Or play Pathfinder. Or go back to 1e. Or play a retroclone. Or od&d. Or 2e. Or heck, even switch systems to Savage Worlds or World of Darkness or TORG. There were plenty of other options, and good ones at that. If 4e kept kicking your dog, why didn't you leave it behind?</p></blockquote><p></p>
[QUOTE="the Jester, post: 6265558, member: 1210"] The problem is that everyone else can, with all honesty, accept it if their happiness comes at the cost of yours, too. So this isn't really all that constructive of a position to take. What about playing the game but house-ruling dealbreaker mechanics out? What about using the many, many options we haven't yet seen, but have been assured are going to be part of the game? This needn't be nearly so binary. Heck, back in 1e and 2e, most groups had a binder full of house rules (or maybe several!). Tons of groups altered 3e in any number of ways, from E6 to feat-per-level to generic warrior-expert-caster classes. Why can't you do this to 5e, too? Moreover, one of the criticisms most widely leveled at WotC in their development of 5e seems to be that they are compromising [i]too much.[/i] So I find your assertion a bit dubious. Sorry, but there's absolutely nothing "realistic" in feeling like it's "your turn to be happy". That's simply not how the world works. We don't take turns getting our way. Either the game appeals to you, or it doesn't. You aren't entitled to it any more than I am. The guys who make the game- WotC- are doing it to make money. Money to pay their employees (the guys actually writing the books). Money to pay their shareholders. Money to pay their printing costs and layout costs and art costs and overhead. They aren't out to make anyone unhappy, but you can bet your last dollar that they are going to choose a larger group of people over a smaller group. Ain't no taking turns here, just business. Now, I'd love to love 5e, and I have high hopes, but am I [i]entitled[/i] to a game of D&D tailored to my tastes? Nope- and I haven't really had one since 1e. Nevertheless, I've managed to make the system sing for myself and my players in every subsequent edition- largely because I recognize that my game is [b]my[/b] game, and I can bend, deform, tweak, rewrite or otherwise change any bits of it not to my taste. That's my job as dm. As for "having to endure 4th edition" (do you really have to take shots at it in [i]every single thread you post??[/i]), who held a gun to your head? The idea that you "had to" anything with 4e is ludicrous. Don't like it? Stick to 3.5. Or play Pathfinder. Or go back to 1e. Or play a retroclone. Or od&d. Or 2e. Or heck, even switch systems to Savage Worlds or World of Darkness or TORG. There were plenty of other options, and good ones at that. If 4e kept kicking your dog, why didn't you leave it behind? [/QUOTE]
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