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<blockquote data-quote="the Jester" data-source="post: 6266426" data-attributes="member: 1210"><p>Another way of looking at it might be to not pay for a product that doesn't make you happy. </p><p></p><p>I agree that, when I buy a game, I feel that I should get some fun out of it. The solution, though, is not to buy games you won't enjoy. You won't catch me buying a Monopoly set, for instance; it isn't that Monopoly isn't a fine game, it's that it isn't to my tastes.</p><p></p><p>But let's say that you are entitled to have "your turn." </p><p></p><p>What if, when it's "my turn" to be happy, I want a game full of arcane, complicated, micromanaging mechanics? What if I want specific rules that say you MUST track ammo, food, water, oil, torches, etc.? What if I want a completely unbalanced game where fighters get, essentially, nothing, and where clerics and wizards rule the roost? What if I want a game that explicitly bans any social skills from affecting the game, that has "instant death on a natural 20" rules (bye bye long lived pcs!), and includes a rule that when your pc dies, you have to strip naked and run around the block? Should WotC make such a crapfest because it's "my turn to be happy"? </p><p></p><p>I think we can all agree that this is a completely ridiculous proposition. Gamers would revolt. Very few people would want a system where every attack roll requires consulting 10 subtables for hit location and realistic damage effects. Yet, XunValdorl seems to be suggesting that when it's "my turn", WotC should cater to me at the expense of everyone else.</p><p></p><p>I strongly disagree. Yes, this particular argument was reducto ad absurdum, but in my opinion, the whole proposition is already absurd. WotC is a business. D&D is a product that they make to sell, to make money with. It's not a personalized work of art just for you- <em>until you make it one by running the game.</em> You have no "right" to anything with D&D. You're not "entitled" to anything from WotC. They need to sell units, period, and if offering me my ideal game is going to alienate thousands of others, they should be more than willing to tell my preferences to shove right off. </p><p></p><p>Now, do I <em>want</em> a game tailored to my style and preferences? OF COURSE I DO! But do I <em>expect</em> it? Am I <em>entitled</em> to it? Heck no! On the other hand, I'm more than willing to take the game I get and mold it to my tastes, style and preferences. Damage on a miss? Why, if I hate it that much, I'll come up with a simple swap-in option. It's not that hard. Many experienced dms have been tweaking the game for decades, regardless of the ruleset, to make it better <em>for them.</em> I'd even say most dms have done this. Instead of demanding "My way or the highway!", which is what the various "this one mechanic bothers me SOOOO MUCH that I'm fired from D&D" complaints sound like to me, why not just work up a fix? It's honestly not that hard to come up with something. Failing that, simply ban damage-on-a-miss (or whatever it is). But the assertion that the game must be tailored to someone's tastes because it's their turn just seems to me to be nothing but pure entitlement (meaning no offense to anyone in particular).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6266426, member: 1210"] Another way of looking at it might be to not pay for a product that doesn't make you happy. I agree that, when I buy a game, I feel that I should get some fun out of it. The solution, though, is not to buy games you won't enjoy. You won't catch me buying a Monopoly set, for instance; it isn't that Monopoly isn't a fine game, it's that it isn't to my tastes. But let's say that you are entitled to have "your turn." What if, when it's "my turn" to be happy, I want a game full of arcane, complicated, micromanaging mechanics? What if I want specific rules that say you MUST track ammo, food, water, oil, torches, etc.? What if I want a completely unbalanced game where fighters get, essentially, nothing, and where clerics and wizards rule the roost? What if I want a game that explicitly bans any social skills from affecting the game, that has "instant death on a natural 20" rules (bye bye long lived pcs!), and includes a rule that when your pc dies, you have to strip naked and run around the block? Should WotC make such a crapfest because it's "my turn to be happy"? I think we can all agree that this is a completely ridiculous proposition. Gamers would revolt. Very few people would want a system where every attack roll requires consulting 10 subtables for hit location and realistic damage effects. Yet, XunValdorl seems to be suggesting that when it's "my turn", WotC should cater to me at the expense of everyone else. I strongly disagree. Yes, this particular argument was reducto ad absurdum, but in my opinion, the whole proposition is already absurd. WotC is a business. D&D is a product that they make to sell, to make money with. It's not a personalized work of art just for you- [i]until you make it one by running the game.[/i] You have no "right" to anything with D&D. You're not "entitled" to anything from WotC. They need to sell units, period, and if offering me my ideal game is going to alienate thousands of others, they should be more than willing to tell my preferences to shove right off. Now, do I [i]want[/i] a game tailored to my style and preferences? OF COURSE I DO! But do I [i]expect[/i] it? Am I [i]entitled[/i] to it? Heck no! On the other hand, I'm more than willing to take the game I get and mold it to my tastes, style and preferences. Damage on a miss? Why, if I hate it that much, I'll come up with a simple swap-in option. It's not that hard. Many experienced dms have been tweaking the game for decades, regardless of the ruleset, to make it better [i]for them.[/i] I'd even say most dms have done this. Instead of demanding "My way or the highway!", which is what the various "this one mechanic bothers me SOOOO MUCH that I'm fired from D&D" complaints sound like to me, why not just work up a fix? It's honestly not that hard to come up with something. Failing that, simply ban damage-on-a-miss (or whatever it is). But the assertion that the game must be tailored to someone's tastes because it's their turn just seems to me to be nothing but pure entitlement (meaning no offense to anyone in particular). [/QUOTE]
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