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<blockquote data-quote="Jester David" data-source="post: 6267368" data-attributes="member: 37579"><p>We really don't need a half-dozen different variants on every weapon. Or even two. That's just bloat. </p><p>WotC should just do the big weapon groups and a few other roles and move onto other mechanics. </p><p></p><p></p><p>Which is easy if the mechanic is rare, but if it becomes more common or widespread it gets harder. </p><p>And it's problematic to say "no" to flavourful and appropriate class options that fit the game and the world solely because they're narratively disruptive. </p><p></p><p>And then the DM needs to read every monster to make sure they don't use the +1 bonus mechanic. And every published adventure needs to be vetted and checked before running, both for monsters and awarded treasure to make sure none of them use the bonus. </p><p>It's an endless struggle to make a rule system conform to your game. I don't need that.</p><p></p><p>But, yes, it is possible to remove those options. </p><p>But it's also possible to add them. If you like DoaM so much, you can add it to your game. There's nothing stopping you. And it's not limited to a few classes.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6267368, member: 37579"] We really don't need a half-dozen different variants on every weapon. Or even two. That's just bloat. WotC should just do the big weapon groups and a few other roles and move onto other mechanics. Which is easy if the mechanic is rare, but if it becomes more common or widespread it gets harder. And it's problematic to say "no" to flavourful and appropriate class options that fit the game and the world solely because they're narratively disruptive. And then the DM needs to read every monster to make sure they don't use the +1 bonus mechanic. And every published adventure needs to be vetted and checked before running, both for monsters and awarded treasure to make sure none of them use the bonus. It's an endless struggle to make a rule system conform to your game. I don't need that. But, yes, it is possible to remove those options. But it's also possible to add them. If you like DoaM so much, you can add it to your game. There's nothing stopping you. And it's not limited to a few classes. [/QUOTE]
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