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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6267578" data-attributes="member: 4892"><p>So, every single Ranged Fighter should work the same way? Every guy who weilds a big sword should fight exactly the same way? You know there've been complaints for a long time about how boring the Fighter is, right?</p><p></p><p></p><p></p><p>Just use the Kragle, Lord Business, and your game will be just perfect. You only have to check everything monster and every published adventure if your anal retentive. I'd rather not see the game designed around people's quirks. A +1 bonus on a monster? Leave it in, monsters don't conform to PC rules anyway. DoaM on a monster? Just don't use it, the effect is negligible anyway.</p><p></p><p>There are alot of mechanics that people don't like. And each of us has to make the choice of living with them or pulling them out. Why should your personal dislikes take precedent over anyone elses? If the design team really is getting what they consider major feedback in dislike of a mechanic, then I hope they do remove it. But a small group of loud voices shouldn't sway their design.</p><p></p><p>But, yes, it is possible to remove those options. </p><p>But it's also possible to add them. If you like DoaM so much, you can add it to your game. There's nothing stopping you. And it's not limited to a few classes.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Vyvyan Basterd, post: 6267578, member: 4892"] So, every single Ranged Fighter should work the same way? Every guy who weilds a big sword should fight exactly the same way? You know there've been complaints for a long time about how boring the Fighter is, right? Just use the Kragle, Lord Business, and your game will be just perfect. You only have to check everything monster and every published adventure if your anal retentive. I'd rather not see the game designed around people's quirks. A +1 bonus on a monster? Leave it in, monsters don't conform to PC rules anyway. DoaM on a monster? Just don't use it, the effect is negligible anyway. There are alot of mechanics that people don't like. And each of us has to make the choice of living with them or pulling them out. Why should your personal dislikes take precedent over anyone elses? If the design team really is getting what they consider major feedback in dislike of a mechanic, then I hope they do remove it. But a small group of loud voices shouldn't sway their design. But, yes, it is possible to remove those options. But it's also possible to add them. If you like DoaM so much, you can add it to your game. There's nothing stopping you. And it's not limited to a few classes.[/QUOTE] [/QUOTE]
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