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<blockquote data-quote="Jester David" data-source="post: 6267635" data-attributes="member: 37579"><p>Yes. </p><p>Excluding race and background and potential feats and rules modules every ranged fighter should play the same. This is irrelevant to the complexity/simple fighter debate as every battlerager in 4e would play roughly the same as well. </p><p>Plus, ranged fighters will also get their choice of subclass, so they'll only play the same until 3rd level. </p><p>We don't need six tiny variations of ranged fighters. That's rules bloat and leads to power creep where one option is *slightly* better and we still end up with every ranged fighter playing the same.</p><p></p><p>And yes, I'm aware of the "boring fighter" complaints. Well, as you DoaMers are apt to say: the fighter is an option, if you don't like it don't play it. </p><p>I never found the fighter boring. And many, many players don't want to track resources and manage daily powers or decide what to do every round. They need a simple class. </p><p>Now, I'm willing to compromise and fully support the more complex subclass(es) for people who want that sort of thing. Or the tactical combat rules module they're working on.</p><p></p><p></p><p>I covered that here:</p><p><a href="http://www.enworld.org/forum/showthread.php?352999-My-happiness-or-yours/page8&p=6266622&viewfull=1#post6266622" target="_blank">http://www.enworld.org/forum/showthread.php?352999-My-happiness-or-yours/page8&p=6266622&viewfull=1#post6266622</a></p><p>In short, removing something making people unhappy will seldom make other people as unhappy. And D&D does not have so large a potential audience it can afford to alienate fans. It needs to play it safe and compromise whenever possible. </p><p></p><p>I'm willing to compromise on DoaM. Are you?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6267635, member: 37579"] Yes. Excluding race and background and potential feats and rules modules every ranged fighter should play the same. This is irrelevant to the complexity/simple fighter debate as every battlerager in 4e would play roughly the same as well. Plus, ranged fighters will also get their choice of subclass, so they'll only play the same until 3rd level. We don't need six tiny variations of ranged fighters. That's rules bloat and leads to power creep where one option is *slightly* better and we still end up with every ranged fighter playing the same. And yes, I'm aware of the "boring fighter" complaints. Well, as you DoaMers are apt to say: the fighter is an option, if you don't like it don't play it. I never found the fighter boring. And many, many players don't want to track resources and manage daily powers or decide what to do every round. They need a simple class. Now, I'm willing to compromise and fully support the more complex subclass(es) for people who want that sort of thing. Or the tactical combat rules module they're working on. I covered that here: [url]http://www.enworld.org/forum/showthread.php?352999-My-happiness-or-yours/page8&p=6266622&viewfull=1#post6266622[/url] In short, removing something making people unhappy will seldom make other people as unhappy. And D&D does not have so large a potential audience it can afford to alienate fans. It needs to play it safe and compromise whenever possible. I'm willing to compromise on DoaM. Are you? [/QUOTE]
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