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<blockquote data-quote="Jester David" data-source="post: 6267748" data-attributes="member: 37579"><p>In the option-lite unfinished playtest there is one mechanic used by three classes, yes. Oh, and the stone giant. </p><p>In the finished game it could be much more prevenlant. And it could appear in any number of other places: feats, subclasses, magic items, more monsters, etc.</p><p></p><p></p><p>So people like DoaM enough to irritate a section of the audience to keep it in the game, but don't want it everywhere and are happy with it not having an impact table because no one is playing a class that gets it? </p><p>That leads to a weird situation where the pro-DoaM players have a barbarian and monk as DPS and the fighter is protection and DoaM might as well have been removed for all the impact on their game. </p><p></p><p>I'm refering to the people who countered my argument (that the absence of a something does not make someone unappy but the presence does) with the counter argument that DoaM not only makes them happy but is required for their happiness and its absence will make them unhappy. So, my comprimise with them was expanding DoaM to all classes thus ensuring their happiness. </p><p></p><p>And this particular expression of DoaM is expressed as forceful aggression. A barbarian's rage can grant advantage, but so does many other things. Doam could also be applied to deady accruacy (rogue) or a rapid series of quick strikes (monk). And, if left in the game, it very likely will.</p><p></p><p>If it's just an aggressive fighting style, then there are lots of examples of equally valid mechanics that can replace DoaM that don't result in flame wars.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6267748, member: 37579"] In the option-lite unfinished playtest there is one mechanic used by three classes, yes. Oh, and the stone giant. In the finished game it could be much more prevenlant. And it could appear in any number of other places: feats, subclasses, magic items, more monsters, etc. So people like DoaM enough to irritate a section of the audience to keep it in the game, but don't want it everywhere and are happy with it not having an impact table because no one is playing a class that gets it? That leads to a weird situation where the pro-DoaM players have a barbarian and monk as DPS and the fighter is protection and DoaM might as well have been removed for all the impact on their game. I'm refering to the people who countered my argument (that the absence of a something does not make someone unappy but the presence does) with the counter argument that DoaM not only makes them happy but is required for their happiness and its absence will make them unhappy. So, my comprimise with them was expanding DoaM to all classes thus ensuring their happiness. And this particular expression of DoaM is expressed as forceful aggression. A barbarian's rage can grant advantage, but so does many other things. Doam could also be applied to deady accruacy (rogue) or a rapid series of quick strikes (monk). And, if left in the game, it very likely will. If it's just an aggressive fighting style, then there are lots of examples of equally valid mechanics that can replace DoaM that don't result in flame wars. [/QUOTE]
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