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BOZ

Creature Cataloguer
it's OK. since it's such a non-issue (most likely), i think i'll forego adding that part about the Jump bonus.
 

LegacyKing

First Post
Hey Boz: RE the Pyre, the save should be a Fortitude save. Otherwise you'd have to explain why those with evasion and improved evasion don't get their special ability in regards to a reflex save (As it's a core rule book ability). Those able to dodge shouldn't be denied the class abilities inherent in the class.

Just my two cents.
 


BOZ

Creature Cataloguer
OK, this project got stalled out for awhile, for a variety of reasons. I have 12 more critters to work on, and probably some more after that. Anyone that would like to help me, that would be appreciated. :)


#51

Does this attack make sense? Does it work with the 3.5 rules?

Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized. Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points. THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition.

How does this compare with the feat of the same name? It is only a Large creature, so it doesn't qualify for the Snatch feat.

Snatch (Ex): A THING that hits a creature of at least Small size, but no larger than Medium size, with a tail slam attack and that does not use its Trip attack can attempt to start a grapple as a free action without provoking an attack of opportunity. If the THING achieves a hold, it can fly off with its prey and automatically make a claw attack each round in lieu of a tail attack. It can drop a snatched creature as a free action or use a standard action to fling it aside. A flung creature travels 50 feet and takes 5d6 points of damage. If the THING flings its prey while flying, the creature suffers the greater of this amount of damage (5d6) or falling damage. Falling-damage is 1 d6 per 10 feet, to a maximum of 20d6.

How is this Trip writeup?

Trip (Ex): The dexterity of the THING's tail also allows it to be used to trip opponents, a tactic the THING uses against opponents of Large size or greater. A THING that hits with a tail slam attack and does not use its Snatch attack can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the THING.

Does the Hide bonus part work OK?

Skills: THINGs receive a +5 racial bonus to Listen and Move Silently checks. In addition, they also receive a +5 racial bonus to Hide if they are illuminated by anything less than daylight or a light spell, but take a -4 size penalty. These bonuses are figured into the THING's skill totals.


Does this look allright?

THINGs AS MOUNTS
Training a THING as an aerial mount is a daunting task. It requires a successful Handle Animal check (DC 33 for an adult, or 26 for a young specimen). All Ride checks on a THING forced into the open are at +2 DC, due to the affect open spaces have upon the beast's Blindsight and nerves. A THING egg is typically worth 6,000 gp on the open market. A THING can serve as a paladin's mount, though a paladin must be of 9th level and have no current mount before one can be called to serve in such a capacity; providing the creature with skeletons could be a problem for a paladin, though. As mounts, THINGs are usually found only amongst the most martial and disciplined of subterranean races.
CARRYING CAPACITY
A THING can carry up to 459 lbs. as a Light load, a Medium load is up to 918 lbs., and a Heavy load is 1377 lbs. A THING can carry up to its Medium load and still fly.
 

demiurge1138

Inventor of Super-Toast
The bonespew looks fine, as it's just a web-type ability with the flavor changed. Snatch looks pretty good, except that the flinging distance should be 1d6x10 (damage 1d6 per 10ft traveled).

The Hide bonus is a bit odd. For one thing, racial size bonuses or penalties shouldn't be listed in the text. Also, the phrasing on when it gets its bonus is a bit odd. It should read something like "in low light or darkness, the THING gains a +5 bonus to Hide checks". This bonus, since it's conditional, shouldn't be in the stat block (although it can be parenthetically added optionally), but the listed Hide skill should be marked with an asterisk (ala cat, troglodyte, and other creatures with a conditional Hide bonus).

Demiurge out.
 

BOZ

Creature Cataloguer
#51
The bonespew is similar to a web attack, but not quite the same. A web attack is made in the same way as a net attack. This bonespew seems to target all creatures within a spread, forcing them to dodge with Reflex saves.
Should that last part become a separate ability, or even flavor text?

Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized.

Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points.

THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition.


Rewrote this using the language format from the MM:

Snatch (Ex): A THING can choose to start a grapple when it hits with a tail slam attack, as a free action without provoking an attack of opportunity. If a THING gets a hold on a Medium or Small creature, it can make an automatic claw attack and squeezes each round for automatic tail slam damage. A THING can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6x10 feet, and takes 1d6 points of damage per 10 feet traveled. If a THING flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. A THING cannot make a trip attack in any round that it has used its tail as part of a snatch maneuver.


How is this Trip writeup?

Trip (Ex): The dexterity of the THING's tail also allows it to be used to trip opponents, a tactic the THING uses against opponents of Large size or greater. A THING that hits with a tail slam attack and does not use its Snatch attack can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the THING.


The +5 seems weird to me, usually it is an even number - but, eh, I digress. ;) how is this now:

Skills: A THING has a +5 racial bonus on Listen and Move Silently checks.
* A THING receives a +5 racial bonus on Hide checks in areas of low-light or darkness.


Does this section look allright?

THINGs AS MOUNTS
Training a THING as an aerial mount is a daunting task. It requires a successful Handle Animal check (DC 33 for an adult, or 26 for a young specimen). All Ride checks on a THING forced into the open are at +2 DC, due to the affect open spaces have upon the beast's Blindsight and nerves. A THING egg is typically worth 6,000 gp on the open market. A THING can serve as a paladin's mount, though a paladin must be of 9th level and have no current mount before one can be called to serve in such a capacity; providing the creature with skeletons could be a problem for a paladin, though. As mounts, THINGs are usually found only amongst the most martial and disciplined of subterranean races.
CARRYING CAPACITY
A THING can carry up to 459 lbs. as a Light load, a Medium load is up to 918 lbs., and a Heavy load is 1377 lbs. A THING can carry up to its Medium load and still fly.
 

demiurge1138

Inventor of Super-Toast
The trip writeup looks fine, as does the mount section, although I might suggest changing "paladin of 9th level" to a "mount has special powers as if the paladin had level -5" ala more powerful animal companions (not sure on the specific wording).

Demiurge out.
 

BOZ

Creature Cataloguer
what would the trip check modifier be for a Large quadruped with a Str of 21 and a BAB of +8?

i'll look more into the bonespew and mount sections tomorrow.
 


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