By 'Hobbes' I think you mean State of Nature/War of All Against All - not the Lawful-Neutral total obedience to the State that Hobbes actually advocated.
Are you sure he didn't mean the Tiger?
By 'Hobbes' I think you mean State of Nature/War of All Against All - not the Lawful-Neutral total obedience to the State that Hobbes actually advocated.
Think of it this way: do you think the henchmen of supervillains start off as people thinking 'I wanna be an evil guy who has a high chance of getting killed!' or rather as regular people who get into a slippery slope of poverty or misdeeds that forces them into such a role?
ugh. Good thread, though.
well, it'll allow me to try out rules like poisons that assassins drop on them. So far they haven't left anyone standing except one prisoner bandit who they dragged behind a cart for several days. When he crawled away during a fight, and stole the mule and cart they'd left by the back door, the players got really upset. "you're just taking away anything we earn cause you're a jerk!" Terrible. I'm not the one who let that guy escape, nor abandoned a cart in the only escape route he could have taken. I've decided to have him somehow return, maybe with big buddies, or what have you. He's been dubbed "topher grace". Could be good.
the big problem is how to adventure hook them when they ignore any NPC "friends" I try to make for them. Nothing. "He's old" or "meh, it's not my problem". Terrible, terrible.
the players got really upset. "you're just taking away anything we earn cause you're a jerk!"
Style has run both types of game in the past, and finds each to have its own merit. Style recommends that you examine your preferences and act accordingly!