Quentin3212
First Post
Ok, so I am running a campaign on a regular though not weekly basis,
using the 5e play test packets with a home brew setting I've established
over a number of campaigns which differs heavily from the WotC realms
in lore, but adheres to the general mechanics of the WotC universes
for simplicity sake and to cut down on unnecessary house ruling.
In my campaign I have attempted to promote players spending extra
time filling out their character's backstories, both through working
very closely with them to ensure what they create fits the world, and
through implementing policies such as having to have a reason why
your character would have learned exotic languages (draconic, infernal,
etc.).
Here is where my problem comes in, my player lets call him Bob created
a character, let's call it Stormageddon when his previous character opted
by choice to leave the campaign when it began to become disruptive to
the party, and my NPC's were unwilling to overlook its behavior.
Now Bob has kept me pretty much completely in the dark about Stormageddon
beyond telling me the basic name, race, class combo that you pretty much
have to tell the DM, as well as the fact that he was a slave. Which didn't
really fit the setting, but a quick change to the country's views on slavery
(from illegal to legal but frowned upon) made that something that I was
willing to overlook. Until today's session where Bob informed me that
Stormageddon can speak Abyssal, Infernal, and Supernal all of which are
exotic languages requiring explanations for your character knowing them,
and when I asked bob where Stormageddon had learned the languages
I was told they were part of his character's backstory and nothing I needed
to know. At the same time he also informed me that he had created his
own background (sans a trait) which he also refused to name or elaborate on
despite my telling him he should have run it by me first.
Lastly before he left the session Bob announced that he was fairly sure he
had created a new villain for the world through his backstory, but once
again refused to elaborate, stating it wasn't something I needed to know.
My immediate responses to this were threefold, and as follows;
Firstly, Bob is something of a notorious power gamer in our group, and is
known to really enjoy abusing the mechanics of games to produce overly
powerful characters, and I worry this vague background was built solely with
that purpose in mind.
Second, I dislike that he is refusing to tell me anything about his character, and
I suspect he has done so in order to have a trump card to any possible plot
hook I may attempt to implement with his character. He can never really be
susceptible to the claim that actions taken are out of character because hey we
don't actually know anything about him, and he can never be used to drive
any story because it could be hypothetically vetoed with a "that doesn't work
because [insert backstory/motivation/etc. that contradicts current event]"
Third I dislike that he won't tell me anything because I have gone through a lot
of work to ensure everyone's characters work in the universe and the universe
works with what they want to do, it's pretty much my baby and I have spent
an inordinate amount of time filling it in so that campaigns set within it don't
feel like they are being run in a vacuum. He hasn't bothered to consult me
whatsoever on any aspect of the character so not only do I find his blatant
lack of cooperation a bit of a middle finger considering the information is accessible
to any player upon request, but I also feel like it likely won't mesh well with the
pre-established lore, and could cause issues down the road when/if it ever
does come to light.
I'm not sure what to do with this situation as Bob can be something of a difficult
person both at and away from the table, but I also don't want to tell him to not
bother coming back as he is a friend, and I have a hard time justifying booting
him over a backstory. If you were faced with a similar situation and didn't want to
remove the player how would you respond to try and resolve everything.
Also, so sorry about the weird formatting of my paragraphs, the machine I'm on
doesn't like the website and continues writing beyond the edge of the text box so I
have to preemptively hit enter every time to ensure I can reread what I've written.
using the 5e play test packets with a home brew setting I've established
over a number of campaigns which differs heavily from the WotC realms
in lore, but adheres to the general mechanics of the WotC universes
for simplicity sake and to cut down on unnecessary house ruling.
In my campaign I have attempted to promote players spending extra
time filling out their character's backstories, both through working
very closely with them to ensure what they create fits the world, and
through implementing policies such as having to have a reason why
your character would have learned exotic languages (draconic, infernal,
etc.).
Here is where my problem comes in, my player lets call him Bob created
a character, let's call it Stormageddon when his previous character opted
by choice to leave the campaign when it began to become disruptive to
the party, and my NPC's were unwilling to overlook its behavior.
Now Bob has kept me pretty much completely in the dark about Stormageddon
beyond telling me the basic name, race, class combo that you pretty much
have to tell the DM, as well as the fact that he was a slave. Which didn't
really fit the setting, but a quick change to the country's views on slavery
(from illegal to legal but frowned upon) made that something that I was
willing to overlook. Until today's session where Bob informed me that
Stormageddon can speak Abyssal, Infernal, and Supernal all of which are
exotic languages requiring explanations for your character knowing them,
and when I asked bob where Stormageddon had learned the languages
I was told they were part of his character's backstory and nothing I needed
to know. At the same time he also informed me that he had created his
own background (sans a trait) which he also refused to name or elaborate on
despite my telling him he should have run it by me first.
Lastly before he left the session Bob announced that he was fairly sure he
had created a new villain for the world through his backstory, but once
again refused to elaborate, stating it wasn't something I needed to know.
My immediate responses to this were threefold, and as follows;
Firstly, Bob is something of a notorious power gamer in our group, and is
known to really enjoy abusing the mechanics of games to produce overly
powerful characters, and I worry this vague background was built solely with
that purpose in mind.
Second, I dislike that he is refusing to tell me anything about his character, and
I suspect he has done so in order to have a trump card to any possible plot
hook I may attempt to implement with his character. He can never really be
susceptible to the claim that actions taken are out of character because hey we
don't actually know anything about him, and he can never be used to drive
any story because it could be hypothetically vetoed with a "that doesn't work
because [insert backstory/motivation/etc. that contradicts current event]"
Third I dislike that he won't tell me anything because I have gone through a lot
of work to ensure everyone's characters work in the universe and the universe
works with what they want to do, it's pretty much my baby and I have spent
an inordinate amount of time filling it in so that campaigns set within it don't
feel like they are being run in a vacuum. He hasn't bothered to consult me
whatsoever on any aspect of the character so not only do I find his blatant
lack of cooperation a bit of a middle finger considering the information is accessible
to any player upon request, but I also feel like it likely won't mesh well with the
pre-established lore, and could cause issues down the road when/if it ever
does come to light.
I'm not sure what to do with this situation as Bob can be something of a difficult
person both at and away from the table, but I also don't want to tell him to not
bother coming back as he is a friend, and I have a hard time justifying booting
him over a backstory. If you were faced with a similar situation and didn't want to
remove the player how would you respond to try and resolve everything.
Also, so sorry about the weird formatting of my paragraphs, the machine I'm on
doesn't like the website and continues writing beyond the edge of the text box so I
have to preemptively hit enter every time to ensure I can reread what I've written.