MerricB said:
How do you know we're not talking about a notorious troublemaker, KaeYoss? You don't.
I haven't read anything like: "The sorceress screwed up, and it wasn't the first time. I'm one of those sunny boys that thinks the best of someone until it is stated otherwise.
If you want to keep making these assumptions, please do so elsewhere.
Make me.
There has been a growing friction between that character and the other PCs.
You say that now. It has never entered the conversation before. All that there is until this point is: "she screwed up, I hope the other players make her live hell on earth".
If you want to discuss things properly, and not people make ridiculous assumptions like the players aren't out to ruin the game for everyone else (we all know that every player does that, so of course we think this is the case until someone says "Hey, but this guy is special in that he doesn't want to kill my campaign"), you have to give us the facts.
If you don't want to give us the facts, be prepared that people assume the normal whenever there isn't anything written down that lets us think otherwise
If you just want us to agree to you and say "Damn, that (dog of the female persuasion) wants to kill your game. We hope that the other players will bully here from coast to coast, too. Ha ha, how droll: They want to kill her familiar. Keep up that bullying. Nevermind there's a paladin in the party who would, under normal circumstances, be declared fallen twice over for not puttin his foot down right then. Never let get good roleplaying get in the way of a good hate!" You can go and pay someone to give your ego a polish. I can't speak for the others, but I won't support player bullying in any circumstance. Even if it is a problem player, you can do things like grown-ups, meaning talking to the player in person, or if push comes to shove, to throw him out of party. You don't bully people out of groups. Period
I have not encouraged the death of the familiar. It was something thought up by the other players; I have not acted on it, nor am I likely to.
But neither have you talked to the players about it. You know, telling them to behave properly, and maybe telling them (as you have done before) clearly what happens (to their alignment) if they kill someone out of spite.
Indeed, the campaign is taking a short break so that I can get some playing time in - and the DM is that player who played the sorceress. (And I did my scanning of certain rules from UA to help the player DM us better, as the DM won't have access to a copy of UA).
I would say "I hope she pays you all back for wanting to kill her familiar", but that would be a nasty thing to do, and it's beneath me.
Why would the paladin work with her any more is a valid question, for she acted in an evil manner by releasing the necromancer despite her knowledge of what would happen.
Except, of course, that she said herself that it wasn't her intention. She wanted to help. She didn't think it would kill him. And so it wasn't an evil act. Unless, of course, the paladin has reason to doubt her sincerity.
This is a separate matter from how her player interacts with the group, which is normally in an excellent manner. The sorceress has been entertaining to watch, but...
I think that will change. If the other players take that fault personally, and start doing thigns like killing the sorc's familiar, the player's opionion of the other players will likely suffer from it.
And have you tried talking to the player? Does he know that the party has problems? Well, now he knows, he has to guard his familiar all the time, but before that?
That I'll be making things tough for the sorceress is just asserting the verisimilitude of the game world. She has acted in a foolish manner, hurting many of the NPCs in the world. They won't be unaware of her actions, and as a result these powerful NPCs will be unhappy with her.
As long as this will remain in-game, and not be ported out of game, with the player sitting seperate from all because noone can stand him anymore, that's fine.
And don't forget that these NPC's, or at least the lawful and the good of them, should not only see the deed, but also the intention behind it. They might be unhappy with her, but those who will be out to get her without knowing the why of the actions should not be the lawful or good ones, or otherwise your just rationalizing a "code red".
If it makes things untenable for the sorceress to be continued as a PC, then that's just something that will happen. If your PC killed the wife of the Emperor of the Known Universe, who was loved dearly by the Emperor, would you expect that no-one would come after you?
I'd expect the Emperor to send people to get me. If he's a good emperor, they might very well be sent out to arrest me, so I might be properly interrogated. If he's an evil one, he'll just unleash his bloodhounds.
Good play by the sorceress' player may mitigate what happens, and I am not a DM who ignores good play.
You seem to ignore bad play, though. Or else you would have talked to the player before, and if said player is really that unbearable, have asked him to leave the party - at least until he changes his attitude. You wouldn't turn a blind eye on freakin lynch law within the party.