EDIT: New changes!
3/28/2017 Change Log:
-Limited Shapechanger disguise duration to one day.
3/27/2017 Change Log:
-Removed Dexterity score increase, and added an attribute score penalty to Strength. This forces certain classes to take an even heavier Strength score penalty, or choose another dump stat.
-Added True Form. In reality, this is definitely more RP/DM related, but it should always be taken into consideration. This is an attempt to force the player to make careful use of their disguised form, thus forcing restrictions on flight, darkvision, and damage resistance. Again though, it will ultimately fall on the DM.
-Slight changes to Shapechanger. Clarifies what is lost/kept when disguised, as well as other restrictions. Added further wording regarding detection magic. (Considering restricting the disguised form to humans only, thus losing flight, darkvision, and damage resistance entirely, while disguised).
-Three changes to Draining Kiss. It is now locked to a long rest only. Damage has been changed to a flat 2d6 with no scaling. Removed gender specific save condition.
-Removed Infernal from known languages.
Your succubus character has the following traits.
Ability Score Increase. Your Charisma score increases by 2, and your Strength score is reduced by 2.
Age. Succubi mature at the same rate as humans, but they can live up to 700 years.
Alignment. Succubi are fiends who delight in manipulating mortals with little care for the goals of other creatures. Often ignoring law and chaos, succubi are typically neutral evil. The very few examples of neutral or good succubi are usually the result of a rebellious nature due to abuse or torture at the hands of a more powerful creature.
Size. Succubi are between 5 and 6 feet tall and weigh between 110 to 140 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infernal Resistance. You have resistance to fire damage.
True Form. Your true form is that of a fiend. Regardless of your alignment, others may attack or flee from you if your true form is revealed to them. The actions of a PC are determined by their player, and the actions of a NPC are determined by the DM.
Shapechanger. You are capable of changing your body to that of your male form, or disguising yourself entirely.
You can use your action to morph your body into an incubus. As an incubus you are still considered to be in your true form. This change is not magical and you must use your shapechange trait again to turn back into a succubus.
Additionally, you can chose to instead use your shapechange trait to disguise your fiendish nature. Using an action, you magically transform yourself into a small or medium humanoid. In your disguised form, your statistics remain the same. If your disguised form does not have wings, you lose your flying speed. You lose your darkvision and damage resistance traits if your disguised form does not also have these traits. Your flying speed cannot exceed 30 feet, and your darkvision cannot exceed 60 feet, regardless of your disguised form. Any equipment you are wearing or carrying isn't transformed. This effect lasts for one day, or until you use an action to revert back to your true form. You maintain your disguise if you use this ability again before its duration ends. This effect ends if it is magically dispelled, or you fall unconscious. While disguised, you will display a faint aura if exposed to magic detection, but only creatures with truesight can see through your disguised form.
Once you use this trait, you can’t use it again until you finish a long rest.
Fiendish Charmer. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once per day. When you reach 5th level, you can also cast the enthrall spell once per day. Charisma is your spellcasting ability for these spells.
Draining Kiss. You are capable of draining the life essence of a humanoid creature that you kiss.
You can use your action to kiss a single humanoid target within 5 feet of you. The creature must make a Constitution saving throw that equals 8 + your Charisma modifier + your proficiency bonus. The creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. You gain temporary hit points for 1 hour equal to half of the damage dealt, rounded down.
After you use your draining kiss, you can’t use it again until you complete a long rest.
Languages. You can speak, read, and write Common and Abyssal.
3/28/2017 Change Log:
-Limited Shapechanger disguise duration to one day.
3/27/2017 Change Log:
-Removed Dexterity score increase, and added an attribute score penalty to Strength. This forces certain classes to take an even heavier Strength score penalty, or choose another dump stat.
-Added True Form. In reality, this is definitely more RP/DM related, but it should always be taken into consideration. This is an attempt to force the player to make careful use of their disguised form, thus forcing restrictions on flight, darkvision, and damage resistance. Again though, it will ultimately fall on the DM.
-Slight changes to Shapechanger. Clarifies what is lost/kept when disguised, as well as other restrictions. Added further wording regarding detection magic. (Considering restricting the disguised form to humans only, thus losing flight, darkvision, and damage resistance entirely, while disguised).
-Three changes to Draining Kiss. It is now locked to a long rest only. Damage has been changed to a flat 2d6 with no scaling. Removed gender specific save condition.
-Removed Infernal from known languages.
Your succubus character has the following traits.
Ability Score Increase. Your Charisma score increases by 2, and your Strength score is reduced by 2.
Age. Succubi mature at the same rate as humans, but they can live up to 700 years.
Alignment. Succubi are fiends who delight in manipulating mortals with little care for the goals of other creatures. Often ignoring law and chaos, succubi are typically neutral evil. The very few examples of neutral or good succubi are usually the result of a rebellious nature due to abuse or torture at the hands of a more powerful creature.
Size. Succubi are between 5 and 6 feet tall and weigh between 110 to 140 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infernal Resistance. You have resistance to fire damage.
True Form. Your true form is that of a fiend. Regardless of your alignment, others may attack or flee from you if your true form is revealed to them. The actions of a PC are determined by their player, and the actions of a NPC are determined by the DM.
Shapechanger. You are capable of changing your body to that of your male form, or disguising yourself entirely.
You can use your action to morph your body into an incubus. As an incubus you are still considered to be in your true form. This change is not magical and you must use your shapechange trait again to turn back into a succubus.
Additionally, you can chose to instead use your shapechange trait to disguise your fiendish nature. Using an action, you magically transform yourself into a small or medium humanoid. In your disguised form, your statistics remain the same. If your disguised form does not have wings, you lose your flying speed. You lose your darkvision and damage resistance traits if your disguised form does not also have these traits. Your flying speed cannot exceed 30 feet, and your darkvision cannot exceed 60 feet, regardless of your disguised form. Any equipment you are wearing or carrying isn't transformed. This effect lasts for one day, or until you use an action to revert back to your true form. You maintain your disguise if you use this ability again before its duration ends. This effect ends if it is magically dispelled, or you fall unconscious. While disguised, you will display a faint aura if exposed to magic detection, but only creatures with truesight can see through your disguised form.
Once you use this trait, you can’t use it again until you finish a long rest.
Fiendish Charmer. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once per day. When you reach 5th level, you can also cast the enthrall spell once per day. Charisma is your spellcasting ability for these spells.
Draining Kiss. You are capable of draining the life essence of a humanoid creature that you kiss.
You can use your action to kiss a single humanoid target within 5 feet of you. The creature must make a Constitution saving throw that equals 8 + your Charisma modifier + your proficiency bonus. The creature takes 2d6 psychic damage on a failed save, and half as much damage on a successful one. You gain temporary hit points for 1 hour equal to half of the damage dealt, rounded down.
After you use your draining kiss, you can’t use it again until you complete a long rest.
Languages. You can speak, read, and write Common and Abyssal.
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