Arlough
Explorer
Gonna jump in right here and stop ya sparky.
If you could just re-skin a class to make it whatever you want; why did 4e have dozens of classes that were just variants on the same 4 roles?
I mean, I could take a ranger, give him two katars, and call him a monk, so there is no need for the monk class right? Or make a rogue/cleric hybrid and call him an avenger. Or heck, a sorcerer or warlock could just be a wizard with an alternate origin story, so no need for those classes either, right?
Titles DO matter. There is a fine line between recoloring a fireball and changing its to ice damage and turning a ranger into a rogue. I would never let a PC roll up a dwarf and then say he looks/acts human just so he gets the dwarven racial benefits for the same reason. At some point, those names have to mean something or else they're needless filler.
No, actually, he's not. He's suggesting that a previous poster's suggestion that you could just re-skin a class to suit your concept was in error. That if you could re-skin a warlord as a bard, you could re-skin a ranger as a monk.
By pointing out that a ranger and a monk are functionally different classes, you are ergo supporting his argument without realizing it.
I should clarify then.
I learned back in 3e that when I wanted a ranger, what I really wanted was a great archer with some nature skills. And if I wanted to make a great archer from the PHB and nothing else, I was better served by making a fighter with archer feats and abilities than by using the ranger.
So I started looking at builds by what they do rather than what they are called. I could build for a certain way of doing things, and then flavor those things however I wanted, and the given class name was nothing more than a keyword that told you what feats and the such you were restricted to.
In fourth edition, they had a better understanding of what components had made up parties over the years, and announced it in roles. Problem was they were still tied to class names for tradition's sake. (as well as the problem of conflating buffing and healing as being the same function, thus resulting in the "leader" role for all your healing needs.)
So, under this system, all I had to do was decide what role or function in combat I wished to fill, and what kind of means I could use to do that.
As for the the statement that you could make a monk with two katars and call it a ranger, you could. But it would not be like the two blade ranger.
- Artificer = Arcane Leader (Enhancer)
- Avenger = Divine Striker (Lurker)
- Barbarian = Primal Striker (Brute)
- Bard = Arcane Leader (Enhancer/Debilitator)
- Cleric = Divine Leader (Healer)
- Druid = Primal Controller (Striker)
- Fighter = Martial Defender (Brute)
- Invoker = Divine Controller (Controler/Debilitator)
- Monk = Psionic Striker (Skirmisher)
- Paladin = Divine Defender (Healer)
- Ranger, Archer = Martial Striker (Artillery)
- Ranger, Two Weapon = Martial Striker (Brute)
- Rogue = Martial Striker (Lurker)
- Runepriest = Divine Leader (Enhancer/Soldier)
- Seeker = Primal Controler (Debilitator)
- Shaman = Primal Leader (Soldier?)
- Sorcerer = Arcane Striker (Artillery/Brute)
- Swordmage = Arcane Defender (Controler/Soldier)
- Warden = Primal Defender (Debilitator)
- Warlock, Fey = Arcane Striker (Debilitator)
- Warlock, Infernal = Arcane Striker (Artillery)
- Warlord = Martial Leader (Enhancer)
- Wizard = Arcane Controller (Striker)
They both are strikers, but one is all about big damage output at the cost of being very vulnerable to hits, while the other is about effects and movement with a large amount of battlefield control.
So, if you are looking for a class that darts in and out, making cuts and being hard to hit, then the Psionic Striker (Skirmisher) will serve you best, and you can take nature as a skill and call yourself a Ranger.
But, if you are looking for Drizzt, then you probably had best go with the Martial Striker (Brute) and a crapload of plot armor.
On the other hand, you may have a concept of a Monk that uses two tonfa and wants to hit harder at the expense of being easy to hit, then yes, you could build a Martial Striker (Brute), give him two Katars (I don't know why you would waste the feat, but whatever) and re-skin them to be millstone handles whenever you describe them, put the guy in a gi suit and call it a day.
It would not play the same at all as the class called "monk", but it would still be a perfectly acceptable build and there is nothing that says you have to look a certain way to be in a certain class.
Just because both ladders and stairs increase your elevation one step at a time does not mean that one obsoletes the other.