Maybe in a Feats game they are more balanced though I doubt it, having played 3 levels of a Fighter with feats alongside a barbarian in Out of the Abyss. The lack of reckless attack option really hurts Fighter, as does
their squishiness.
You know, I've heard fighters called alot of things over the years, but your the 1st to proclaim them as squishy.
Fighters need something cool to do out of combat. They are effective in combat, and Champion is certainly boring though.
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Not true, Fighters sacrifice gaining abilities in exploring and social so that they can be "the best" at fighting, which they are behind till about 11th and then only catch up or pull ahead a very small amount. A few minor exploration or social abilities would not hurt at all.This is a DM & player based problem, not a class design flaw.
Why not allow the two bonus ASIs the fighter gets to access a limited selection of feats? Sentinel and shields master spring to mind as massively improving fighter utility by improving his action economy and HAM greatly improves durability.
Not true, Fighters sacrifice gaining abilities in exploring and social so that they can be "the best" at fighting, which they are behind till about 11th and then only catch up or pull ahead a very small amount.
It's an online game, one Fighter player is my 9 year old son, the other Fighter player is in a different country and doesn't own a PHB. So no Feats for him. I could let my son take Feats but it would create a disparity with the no-Feat PCs, prob I'd have to let everyone take Feats, combat would slow to a crawl, the campaign would fail.
Amy class without spell defences who can't half damage is squishy in 5e. Rogues half damage as a reaction. Barbs just resist. Casters have protective spells. Fighter is SOL.