Sorry, don't have time to read all replies.
1) Monkey grip in the 3.5 CW explicitly states that it cannot be used with a double weapon.
2) I don't understand your statement regarding Oversized Two-Weapon Fighting. How will it help? You are already fighting with a light weapon in your off hand, so that feat wouldn't have any effect.
3) I would lose PA. You are already suffering a -2 to hit and don't need any further penalties. Why take both the two-weapon fighting path and the two-handed weapon fighting path? You should focus on only one because your feat selection is already extremely limited by your two-weapon selection.
4) Take Two-Weapon Defense. You already have a decent dex to gain TWF, so I would build on that and make your AC higher.
5) What about Combat Casting? Surely you could only use that feat all the time.
6) Improved Toughness will only help you.
Just some ideas.
1) Monkey grip in the 3.5 CW explicitly states that it cannot be used with a double weapon.
2) I don't understand your statement regarding Oversized Two-Weapon Fighting. How will it help? You are already fighting with a light weapon in your off hand, so that feat wouldn't have any effect.
3) I would lose PA. You are already suffering a -2 to hit and don't need any further penalties. Why take both the two-weapon fighting path and the two-handed weapon fighting path? You should focus on only one because your feat selection is already extremely limited by your two-weapon selection.
4) Take Two-Weapon Defense. You already have a decent dex to gain TWF, so I would build on that and make your AC higher.
5) What about Combat Casting? Surely you could only use that feat all the time.
6) Improved Toughness will only help you.
Just some ideas.