spongebob1138
Explorer
I'm reading so very often people complaining that their Sorcerer/Monk/Ranger whoever doesn't do as much damage as some other class, and I'm wondering why some of us assume that all characters should deal damage equally. My understanding of the game is that different classes have strengths and weaknesses, and that the litmus test is whether or not my character has a chance to shine, not whether or not I can do 80 points of damage (which is one of many ways to shine). During a combat, for example, when the ranger uses Ensnaring Stike and impedes/hems in opponents, that's an impact that is not necessarily measured in damage. Or when a spellcaster casts a buff or healing spell. You get the idea.
I'm not saying there aren't issues where things just don't make logical sense and limit your character (I'm looking at you, Ranger's Companion). But why is damage output so often the be all and end all? It's only a third of the game (the others being exploration and social interaction).
Perhaps this is just because of differing styles of play/campaigns. It makes sense to me that if a gaming group focuses on combat, a player whose character doesn't do as much damage is going to feel sub-par. But in a balanced game, I would think that the PC's who have strengths other than dealing damage have their chance to shape the game, too.
Disclaimer: I am newly reacquainted to D&D (haven't played since 2nd Edition). Am I feeling this way because I haven't lived through 4th Edition and it's emphasis on combat? Thoughts?
I'm not saying there aren't issues where things just don't make logical sense and limit your character (I'm looking at you, Ranger's Companion). But why is damage output so often the be all and end all? It's only a third of the game (the others being exploration and social interaction).
Perhaps this is just because of differing styles of play/campaigns. It makes sense to me that if a gaming group focuses on combat, a player whose character doesn't do as much damage is going to feel sub-par. But in a balanced game, I would think that the PC's who have strengths other than dealing damage have their chance to shape the game, too.
Disclaimer: I am newly reacquainted to D&D (haven't played since 2nd Edition). Am I feeling this way because I haven't lived through 4th Edition and it's emphasis on combat? Thoughts?
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