Necromancers are generally thought of as many things.
Evil, of course.
Grim, without question.
Morbid, although that likely goes without saying.
More than a little mad, all too often.
And of course, dangerous. Very dangerous.
With all this in mind, it is all the more remarkable that Olaf the Red, a so-called 'Dread Necromancer', is most often described as "jolly." Indeed, while one might suspect that the sobriquet of 'The Red' is derived from the sanguinary habits commonly ascribed to necromancers, in Olaf's case it is simply because of the color of his rather fulsome beard.
Olaf is a genuinely pleasant fellow, despite his...profession. He likes people, he likes to talk (somewhat to excess) and he likes to laugh. Loudly, and often.
Death fascinates him, of course. What lies beyond the veil is a never-ending source of speculation and wonder, and he is determined to plumb the very depths of reality itself to find the answers he requires.
And if that means wandering the world a bit, slaying a few monsters, and accumulating some gold? So much the better! If nothing else, it will give him some fine tales to tell over a mug of ale....
Edit: And then again, maybe it won't take as long as I thought to stat him up.
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Olaf the Red
Lawful Human Dread Necromancer 1 -- Heroes Of Horror, page 85
Str:
10
Dex:
14
Con:
12
Int:
12
Wis:
12
Cha:
16
Fort:
+1
Ref:
+2
Will:
+3
HP: 7
Speed: 30ft
Initiative: +2 [+2 Dex]
Armor Class: 15 [+2 Dex, +3 Armor]
Flat-Footed AC: 13 Touch AC: 12
BAB: +0
Grapple: +0 [+0 Str, +0 BAB]
Halberd +0 (1d10 x3)
Dagger +0 (1d4 19/20 x2)
Charnel Touch +0 (Touch attack, 1d8 x2)
Feats
Lvl 1: Able Learner (Human bonus) -- RoD, page 152
Lvl 1: Spell Focus -- Necromancy
Dread Necromancer Abilities
- Rebuke Undead(Su): Can rebuke undead 6 times per day. A rebuking check is made on 1d20+3; rebuking damage is equal to 2d6+4 on a successful check.
- Charnel Touch (Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8 points of damage. This touch heals undead, and can be delivered through a spectral hand spell.
Skills: (4*4) = 16
Appraise: +1
Balance : +2
Bluff: +3
Climb: +0
Concentration: +5 (4 ranks)
Diplomacy: +5 (2 ranks)
Disguise: +7
Escape Artist: +1
Forgery: +1
Gather Information: +5 (2 ranks)
Heal: +1
Hide: +2
Intimdiate: +3
Jump: +0
Knowledge (religion): +5
Listen: +1
Move Silently: +2
Ride: +2
Search: +1
Sense Motive: +3
Spellcraft: +5
Spot: +1
Survival: +1
Swim: +0
Use Rope: +2
Languages: Common, Infernal
Spells
1st Level: 4/day
- Bane
- Bestow Wound -- HoH 127
- Cause Fear
- Chill Touch
- Detect Magic
- Detect Undead
- Doom
- Hide from Undead
- Inflict Light Wounds
- Ray of Enfeeblement
- Summon Undead I -- SC 215
- Undetectable Alignment
Equipment
Halberd (10 gp)
Dagger (2 gp)
Studded Leather Armor (25 gp)
Light Crossbow (35 gp)
20 bolts (2 gp)
Backpack (2 gp)
Bedroll (1 sp)
Sunrod -- 2 (4 gp)
Waterskin (1 gp)
5 days iron rations (2.5 gp)
Rope, Silk, 50 ft. (10 gp)
26 gp, 4 sp
Appearance: Olaf is tall, and a little stout, and possesses a remarkably large beard of brilliant red hair He's rapidly balding, but isn't bothered by the fact. His skin is very pale, his eyes a deep green, his teeth brillaintly white. He dresses well, as a rule, and prefers clothing of green and black.
Personality: Loud, boisterous, and a friend to all and sundry. Or so he proclaims, generally at the top of his lungs. It's all entirely genuine, though...Olaf just plain
likes people, and doesn't bother to discriminate between the living and the dead.
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