Stunning Serendipity
First Post
In the Campaign guide, and also e.g. at the beginning of Digging for Lies, the presence of a "GM Conspiracy Guide" in each adventure is alluded to, telling GMs which clues the player characters are supposed to discover during the adventure. I can't seem to find it anywhere. Was it omitted or did I just overlook it? It seems like it would be very useful to make sure the players get all the necessary info at some point. (The complexity of ZEITGEIST makes me afraid of messing up stuff like this and losing the players somewhere along the way).
I haven't actually started running the campaign, but I'm really looking forward to starting my heavily- houseruled 5E Zeitgeist campaign once the current campaign is finished .
I haven't actually started running the campaign, but I'm really looking forward to starting my heavily- houseruled 5E Zeitgeist campaign once the current campaign is finished .