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Mythological Figures: Julie d'Aubigny aka La Maupin (5E)

Today's entry in Mythological Figures is another historical figure that’s taken hold of some zeitgeist and earned a place in today's popular culture. Julie D'Aubigny ("La Maupin") started appearing on social media last year and for good reason--she was a straight up badass.

Today's entry in Mythological Figures is another historical figure that’s taken hold of some zeitgeist and earned a place in today's popular culture. Julie D'Aubigny ("La Maupin") started appearing on social media last year and for good reason--she was a straight up badass.

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Many of us have seen one of the memes or articles article so I’ll keep it short:

  • Went around on the run with a fencing buddy and made it as a traveling minstrel (who crossdressed in men’s clothing, though never claiming to be a man). She was so good she joined the opera from here.
  • I’m just going to quote the wikipedia page on this one because wow:
Eventually, she grew bored of Sérannes and became involved with a young woman. When the girl's parents put her away in the Visitandines convent in Avignon, La Maupin followed, entering the convent as a postulant. In order to run away with her new love, she stole the body of a dead nun, placed it in the bed of her lover, and set the room on fire to cover their escape…La Maupin was charged in absentia—as a male—with kidnapping, body snatching, arson, and failing to appear before the tribunal. The sentence was death by fire.

  • Naturally she went back to singing on the road. Before too long she gets insulted by a young nobleman, duels him and wounds him, then visits him and they became lovers (and lifelong buddies).
  • Still a fugitive, her incredible singing talents get her a pardon so she can perform in the Paris Opera.

Mademoiselle Maupin’s habit and talent for winning duels (and singing like a champ when she wasn’t on the run from the law for beating people up) continued until she found true love, her paramour perished, and she shuffled off her own mortal coil at the age of just 33.

As ever the list of Mythological Figures is open to more entries so tell us who you want to see get a statblock!


Julie d'Aubigny (La Maupin, Mademoiselle Maupin)

Medium humanoid (human), chaotic good rogue (duelist) 9/fighter (master of battle) 7
Armor Class 16 (padded armor)
Hit Points 111 (9d8+7d10+32)
Speed 30 ft.

STRDEXCONINTWISCHA
14 (+2)20 (+5)14 (+2)12 (+1)10 (+0)16 (+3)
Saving Throws Dex +10, Int +6
Skills Athletics +7, Deception +13, Insight +5, Perception +10, Performance +13, Persuasion +13
Senses passive Perception 20
Languages English, French, German, Italian
Challenge 10 (5,900 XP)
Background: Virtuoso. La Maupin is never without a stage or room to sing for entertainment whether in a queen’s castle or a tavern. She receives free accommodations (including a room and meal) each night she performs and is recognized while going about a settlement where she’s sung at least one evening (and is typically well-liked for her vocal talents).

Action Surge (1/short rest). On her turn, La Maupin can take an additional action on top of her regular action and a possible bonus action.

Cunning Action. La Maupin can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Duelist’s Edge. La Maupin has a +3 bonus to initiative rolls.

Evasion. When La Maupin is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Maneuver Master (5d8 maneuver dice/short rest). La Maupin can expend a maneuver dice to perform a single maneuver with an attack.

  • Counter. La Maupin uses her reaction to make a melee attack against a creature that misses her with a melee attack, dealing 1d8 additional damage on a hit.
  • Disarm. A creature La Maupin has hit with a melee attack takes 1d8 additional damage and makes a DC 18 Strength saving throw or drops one held item of her choice
  • Feint. La Maupin can use her bonus action to feint against one creature within 5 feet. She has advantage on her next attack roll against that creature as long as it made is before the end of her turn. On a hit she deals 1d8 additional damage.
  • Lunge. La Maupin increases her reach by 5 feet for one attack, dealing 1d8 additional damage on a hit.
  • Menace. On a successful hit with a melee weapon, La Maupin deals 1d8 additional damage and the target makes a DC 18 Wisdom saving throw or is frightened of her until the end of La Maupin’s next turn.

Martial Footing.
When La Maupin makes a melee attack against a creature on her turn, she does not provoke opportunity attacks from it until the end of her turn.

Rakish Edge. La Maupin can use an action to make a Charisma (Persuasion) check opposed by a Wisdom (Insight) check from a creature able to hear and understand her. On a success, for 1 minute creatures other than La Maupin do not provoke opportunity attacks from the target and the target has disadvantage on attack rolls against anyone but her. The effect ends if a creature other than La Maupin attacks the target or until she is more than 60 feet away from the target. When La Maupin uses this feature on a creature that is not hostile, the target is charmed for 1 minute or until she or her companions harm it.

Second Wind (1/short rest). On her turn, La Maupin can use a bonus action to regain 1d10+7 hit points.

Sneak Attack (1/turn). La Maupin deals an extra 31 (9d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of La Maupin that isn’t incapacitated and she doesn’t have disadvantage on the attack roll. La Maupin also deals her Sneak Attack damage if the only creature within 5 feet of her is the target of her attack and she doesn’t have disadvantage on the attack roll.


ACTIONS

Extra Attack. La Maupin attacks twice.

Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8+7) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 7 (1d4+5) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +10 to hit, range 30/120 ft., one target. Hit: 8(1d6+5) piercing damage.


REACTIONS

Uncanny Dodge.
When an attacker La Maupin can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
 

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Mike Myler

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Yaarel

He Mage
That's the thing about really good crimes--when they are done right, nobody can prove they happened.

Edit: Or had good sense enough to weigh the risks in her plans.

I consider that kind of technical forensic science to be an Intelligence check involving Investigation.

Regarding the risk, I am sure she did weigh the risks of her plan, but she considered rescuing her companion from lifelong psychological torture, to be worth any risk.
 

Ashrym

Legend
Indeed. i like that the Entertainer background opens up a lot of musical or performance based characters without being a "bard".

(Also that Outlander did the same thing for Barbarians.)

The same goes for many backgrounds. Not everyone in a church is a cleric, not every criminal is a rogue. Using backgrounds like that reinforces something stated in previous editions with clear mechanics.

It also opens up skills option for all classes to promote additional concepts. Now making Aramis is a fighter with an acolyte background or Lara Croft is a rogue with a sage background. Backgrounds as a game mechanic is a simple and effective system. It's one of the best things 5e did, IMO.
 


Tony Vargas

Legend
It's one of the best things 5e did, IMO.
... that 4e did before it, and 2e, before that, as 'Kits,' and 1e, vaguely touched on as 'Secondary Skills...'

...and that 3e, of course, went into detail with non-adventuring skills like crafting and profession, not to mention NPC classes...
 

TwoSix

Dirty, realism-hating munchkin powergamer
The average human's Wisdom is 10 so I'm not sure I'd say that low Wisdom is a requirement for that. Low-Wisdom is definitely a sheep-minded sort of character though, particularly if their alignment is neutral or lawful (if chaotic I imagine their sheep-mindedness is a matter of convenience).
And it's just as easy to justify someone particularly mule-headed or stubborn as having low Wisdom. They're just very focused on themselves and their own personal routine (low Insight, low Perception), and thus paradoxically easy to manipulate with mind magic (as they lack the awareness of external references to notice that their patterns have changed). Low Wisdom is fundamentally about being insular, and unconnected with your surroundings, whether environmental, personal, or spiritual.

My general belief is that personality and alignment are completely orthogonal to stats, as you can make up back story to explain any combination of high and low stats with any kind of character. High and low stats should be based on what the character can do, not who they are.

Great article, too! I learned a lot from it.
 

Ashrym

Legend
... that 4e did before it, and 2e, before that, as 'Kits,' and 1e, vaguely touched on as 'Secondary Skills...'

...and that 3e, of course, went into detail with non-adventuring skills like crafting and profession, not to mention NPC classes...

True, but it's a yes and no scenario. Skills and kits were a function of class in previous editions while 5e separates the background from the class. In 3e, profession was cross-classed for fighter while in 5e the backgrounds supply the skill proficiencies from the chosen profession. Crafting was a fighter skill and still required spending skill points. Similarly, kits were based on classes instead of independent of class and history was not a 4e fighter skill.

Separating the background from the class to open up skill proficiency selection is a change.
 

Eltab

Lord of the Hidden Layer
I'm not sure picking people from recent history is a good idea. Alignment arguments and stat arguments don't appeal to me.

But I had not heard of this woman before today (thereby negating the opening sentence about 'who everybody knows from memes'). I learned something new.
 

Eltab

Lord of the Hidden Layer
Um... Is anyone else seeing that the posts in this thread prior to 22:14 GMT are very messed up?
Yes. I was tempted to split-screen with posts 1-20 on the left, posts 21-40 on the right, and read across the screen instead of down.

But page 3 (as I have my settings) is fine.
 

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