jmucchiello
Hero
Like when you pass near a savepoint pedestal all the dead characters just reappear?Li Shenron said:Well I would say that failure = 1 or more character deaths, but maybe 4e is going to make resurrection very easy...
Like when you pass near a savepoint pedestal all the dead characters just reappear?Li Shenron said:Well I would say that failure = 1 or more character deaths, but maybe 4e is going to make resurrection very easy...
NPCs are not supposed to be the Normal foe in Dungeons and Dragons. Most people don't like living in slimy subterranean regions. Only a select few NPCs ever reach high levels, and to get to that potency, they have to have been through a lot in thier short life spans. High hit die Monsters just have to have eaten their fill and not have been eaten by something even bigger.Shieldhaven said:This is a question that has been bothering me a lot since they started discussing monster design. They keep talking about monsters, but "hostile class-based PC races" haven't seemed to be on the horizon here. My campaigns involve a whole lot of opposition from humans and other PC-race individuals. It's not that I think I'm S.O.L.; I'd just like some hints as to how they're handling this. The fact that I can judge the strength NPCs-with-PC-class-levels in this way is one of the great strengths of 3.x combat.
Haven
Li Shenron said:Mmm... are you really sure what I am thinking about?
50% chance that the party "wins" means that all the monsters are killed, but doesn't mean that all PCs will live.
In a fight with 50-50 chance of winning, the probability that the 1 or more characters die is much higher than 50%, perhaps even 80% or more... Such a balanced encounter is most probably going to end with 1 character only standing for the winning side.
I don't think this is what players really enjoy in a campaign, it would work only in one-shot games.
frankthedm said:NPCs are not supposed to be the Normal foe in Dungeons and Dragons. Most people don't like living in slimy subterranean regions. Only a select few NPCs ever reach high levels, and to get to that potency, they have to have been through a lot in thier short life spans. High hit die Monsters just have to have eaten their fill and not have been eaten by something even bigger.
Jer said:Actually, this IS the dynamic that I'd like to see in encounters, because it's meaningful.
....
Nothing, as long as it isn't the default for an encounter.frankthedm said:What is wrong with a fair fight?
Shieldhaven said:This is a question that has been bothering me a lot since they started discussing monster design. They keep talking about monsters, but "hostile class-based PC races" haven't seemed to be on the horizon here.
Li Shenron said:Well I would say that failure = 1 or more character deaths, but maybe 4e is going to make resurrection very easy...