Daniel D. Fox
Explorer
LOVE
I love the synergy between class powers in combat. The game rules are elegant enough to encourage cooperative tactics, without bogging down gameplay for tactical tabletop action.
edit - cooperative tactics
HATE
The economy presented for equipment, magic items and weapons/armor. Since previous versions of the DMG presented wages by NPC/trade, the game now more resembles the "buy better inventory before you storm the dungeon" sort of model presented on console RPGs. While a much more streamlined approach, it doesn't appeal to the fantasy-steeped-in-reality in me. I ended up using old economy prices from 3E.
I love the synergy between class powers in combat. The game rules are elegant enough to encourage cooperative tactics, without bogging down gameplay for tactical tabletop action.
edit - cooperative tactics
HATE
The economy presented for equipment, magic items and weapons/armor. Since previous versions of the DMG presented wages by NPC/trade, the game now more resembles the "buy better inventory before you storm the dungeon" sort of model presented on console RPGs. While a much more streamlined approach, it doesn't appeal to the fantasy-steeped-in-reality in me. I ended up using old economy prices from 3E.
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