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Napoleon versus Orcs

arjomanes

Explorer
Here are the firearms rules I use:

In my game, which is set in the late renaissance, firearms do exploding damage like in Spelljammer. All firearms deal 1d10 damage and if you roll a 10 you reroll and add. Firing a gun produces 10' of lightly obscuring smoke for 1 round.

Also firearms have advantage against medium and heavy armor. So it makes sense to have light armor like the real-life buff coats infantry wore. It still makes some sense for knights to wear heavy plate armor: even though you have advantage to hit them you still need to roll 18+ and clouds of smoke in the battlefield offset your advantage, but plate armor is expensive and on its way out.

Flintlock and wheellock firearms also have a 4 round loading time (halved if using paper cartridges/apostles instead of pouring powder). Feats or weapon style bonuses can reduce loading times further if someone wants to invest in it.

Firearms jam on a natural 1, requiring two rounds to unjam, and then to be reloaded. In wet or damp conditions flintlocks jam on a 1 or 2 (but wheellock pistols don't).
 

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BigVanVader

First Post
Here are the firearms rules I use:

In my game, which is set in the late renaissance, firearms do exploding damage like in Spelljammer. All firearms deal 1d10 damage and if you roll a 10 you reroll and add. Firing a gun produces 10' of lightly obscuring smoke for 1 round.

Also firearms have advantage against medium and heavy armor. So it makes sense to have light armor like the real-life buff coats infantry wore. It still makes some sense for knights to wear heavy plate armor: even though you have advantage to hit them you still need to roll 18+ and clouds of smoke in the battlefield offset your advantage, but plate armor is expensive and on its way out.

Flintlock and wheellock firearms also have a 4 round loading time (halved if using paper cartridges/apostles instead of pouring powder). Feats or weapon style bonuses can reduce loading times further if someone wants to invest in it.

Firearms jam on a natural 1, requiring two rounds to unjam, and then to be reloaded. In wet or damp conditions flintlocks jam on a 1 or 2 (but wheellock pistols don't).

Those are dope, man. Mind if I steal them?
 

arjomanes

Explorer
Those are dope, man. Mind if I steal them?

Of course! One note: decide if firearms have advantage vs natural armor. In my game they don't because it didn't feel right to blast through dragon scales, but it's up to you to decide the tone.Also, firing a gun in the dungeon is LOUD and really alters enemy tactics. Untrained mounts will also be spooked, the smoke might not dissipate as quickly, etc.

You got ideas on grenadiers? Your campaign sounds pretty cool. Is it literally set in a fantasy version of Napoleon era France (18th century Averoigne?) or a non-earth fantasy world with that level of tech?
 
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BigVanVader

First Post
Yeah, I don't have the patience to create the world, so it's just earth but with fantasy stuff hanging around. Basically, alternate history of the magical variety. So, you know, everything looks familiar, but the presence of Trolls in the wilderness and great big Elven empires have kind of altered history as we know it just a bit.
 

delericho

Legend
Good luck, but I do not think that the game will play out the way you want it to be. D20 is very bad at doing eras/settings where ranged is the primary form of combat because of HP bloat.
Even at mid level the PCs can walk through a whole a whole barrage of musket fire and close into melee range with hardly a scratch on them.

That's no more absurd than them walking through a hail of arrows. Or being able to take multiple critical hits from a sword without being noticeably impeded.

Even by mid levels (indeed, possibly as early as 2nd level) 3.5e characters are strictly superhuman. Superhumans doing superhuman things really shouldn't be a surprise. It's a feature, not a bug.

(But, for the OP, if you want a little more realism, I recommend looking into the E6 variant. That tightly restricts hit points, keeping the PCs at least within squinting distance of reality... or at least Hollywood. :) )
 



Krakenspire

First Post
There are a couple of ways to go with this relative to actual history and the simplified nature of combat in DnD.

Historically muskets, arquebus and pistols were much worse that their crossbow and longbow equivalents up to the invention of rifles and automatic weapons when used by a trained person. They had horrible accuracy (as shown by the formations in battle at the time where you would line up 30m distant from the enemy and slug away for hours only killing/wounding a couple hundred men on both sides) and their penetration power was unable to beat properly made plate armour, which is why in the "musketeer" times many soldiers still wore breastplates and metal helmets. Even in Napoleonic times heavy cavalry still wore metal helmets and breastplates to turn aside critical blows and musket shots to their body (and Napoleonic soldiers often had rifles for greater accuracy).

Longbows had a greater accuracy at further distances, much greater penetrating power, and most significantly a much much higher rate of fire. Some historians believe the until the invention of the machine-gun the longbow was the most deadly long range weapon in existence. But because of the training requirements to be an effective longbowman (hours of practice every week, strength to pull a 100lb test bow, etc...) firearms were just more efficient. You could equip a huge army of nobodies with no training with firearms and in a few short months have an effective army. It was the point and click version of the longbow. It didn't matter that they were not as effective killing wise when you could have 7 times as many of them at the same cost.

Also firearms made massive amounts of noise, smoke and flame. Their effect in battlefield moral cannot be understated. Its effectiveness as a shock weapon was extremely good, far greater than its ability to actually kill people.

The reason heavy armour went away was just as much a matter of cost, improved manoeuvrability, field repair as it was that firearms got better. Mostly cost though really when you get down to it.

The reason we have a hard time excepting this is we have a decidedly modern take on firearms, where their accuracy is high, and often their penetration power is high. There is a reason kevlar can stop a pistol shot. Because normal 9mm pistol have big slow bullets. Muskets and pistols from early firearms times have big slow bullets. Plate armour and other armours can stop them.

If you look at the abstract that is DnD and apply the primitive firearms to it the rules from the DMG are fairly good IMHO. HP represent an abstract concept in characters at high level. Its not that the character is necessarily tougher its that they know how to turn a deadly blow into a scratch by angling themselves a certain way or partially parrying the attack with their shield. This can happen with bullets as well, as the character moves at the last minute spoiling the aim and is only winged by a shot etc.... its no different than a hail of arrows, sling stones or quarrels. In Sharpe, Hornblower etc... they are always getting shot, winged, cut, beat up and come back for more. In real life Blackbeard the pirate (Edward Teach) was shot 5 times, cut over 20 and finally died to a pike wound in his last battle. If that isn't real life DnD I don't know what is!

Also as the races of the world must create armour to deal with magical attack then it makes sense that these same techniques are effective against firearms attack. What's the difference really when you get down to it between an Eldritch Blast and a pistol shot... same damage, same attack roll. Ones magical and the other is technological, but they both do exactly the same thing. To a person from medieval times a pistol would look like magic!

It really just comes down to how deadly do you want firearms to be? I actually think the ones in the DMG are a bit powerful given longbows are 1d8 dmg (should prob be 1d10 but that's a fantasy gameism). Their ranges are ok given the ranges of thrown weapons and handxbows. You could actually make them simple weapons as well, leading to more widespread usage in the game world and explaining why they are replacing heavyxbows and longbows in the hands of the people and soldiers.

As a final point I LOVE what you are trying to do here. Its exceptionally cool and I hope that it works out for you.
 

There are a couple of ways to go with this relative to actual history and the simplified nature of combat in DnD.

Historically muskets, arquebus and pistols were much worse that their crossbow and longbow equivalents up to the invention of rifles and automatic weapons when used by a trained person. They had horrible accuracy (as shown by the formations in battle at the time where you would line up 30m distant from the enemy and slug away for hours only killing/wounding a couple hundred men on both sides) and their penetration power was unable to beat properly made plate armour, which is why in the "musketeer" times many soldiers still wore breastplates and metal helmets. Even in Napoleonic times heavy cavalry still wore metal helmets and breastplates to turn aside critical blows and musket shots to their body (and Napoleonic soldiers often had rifles for greater accuracy).

There's a lot of evidence that you're wrong in many parts of this, particularly when it comes to armour penetration, but I'll particularly point out some errors in your statements about accuracy. If it's made to do that, then a properly constructed long firearm can hit targets at ranges where a longbow is firing a flight arrow and hoping to get near the target. Janissary snipers were picking off targets during the siege of Malta at four hundred yards, and that's measurable. About the only point you make about the advantages of longbows which is correct is their higher rate of fire, which is certainly greater and runs them out of ammunition much faster. And you miss out the massive superiority of firearm troops during long and difficult campaigns, as their weapons still fire effectively when they're tired and hungry and worn out by the campaign, where longbowmen are holding bits of wood and hoping they won't have to exert themselves.
 

BigVanVader

First Post
There are a couple of ways to go with this relative to actual history and the simplified nature of combat in DnD.

Historically muskets, arquebus and pistols were much worse that their crossbow and longbow equivalents up to the invention of rifles and automatic weapons when used by a trained person. They had horrible accuracy (as shown by the formations in battle at the time where you would line up 30m distant from the enemy and slug away for hours only killing/wounding a couple hundred men on both sides) and their penetration power was unable to beat properly made plate armour, which is why in the "musketeer" times many soldiers still wore breastplates and metal helmets. Even in Napoleonic times heavy cavalry still wore metal helmets and breastplates to turn aside critical blows and musket shots to their body (and Napoleonic soldiers often had rifles for greater accuracy).

Longbows had a greater accuracy at further distances, much greater penetrating power, and most significantly a much much higher rate of fire. Some historians believe the until the invention of the machine-gun the longbow was the most deadly long range weapon in existence. But because of the training requirements to be an effective longbowman (hours of practice every week, strength to pull a 100lb test bow, etc...) firearms were just more efficient. You could equip a huge army of nobodies with no training with firearms and in a few short months have an effective army. It was the point and click version of the longbow. It didn't matter that they were not as effective killing wise when you could have 7 times as many of them at the same cost.

Also firearms made massive amounts of noise, smoke and flame. Their effect in battlefield moral cannot be understated. Its effectiveness as a shock weapon was extremely good, far greater than its ability to actually kill people.

The reason heavy armour went away was just as much a matter of cost, improved manoeuvrability, field repair as it was that firearms got better. Mostly cost though really when you get down to it.

The reason we have a hard time excepting this is we have a decidedly modern take on firearms, where their accuracy is high, and often their penetration power is high. There is a reason kevlar can stop a pistol shot. Because normal 9mm pistol have big slow bullets. Muskets and pistols from early firearms times have big slow bullets. Plate armour and other armours can stop them.

If you look at the abstract that is DnD and apply the primitive firearms to it the rules from the DMG are fairly good IMHO. HP represent an abstract concept in characters at high level. Its not that the character is necessarily tougher its that they know how to turn a deadly blow into a scratch by angling themselves a certain way or partially parrying the attack with their shield. This can happen with bullets as well, as the character moves at the last minute spoiling the aim and is only winged by a shot etc.... its no different than a hail of arrows, sling stones or quarrels. In Sharpe, Hornblower etc... they are always getting shot, winged, cut, beat up and come back for more. In real life Blackbeard the pirate (Edward Teach) was shot 5 times, cut over 20 and finally died to a pike wound in his last battle. If that isn't real life DnD I don't know what is!

Also as the races of the world must create armour to deal with magical attack then it makes sense that these same techniques are effective against firearms attack. What's the difference really when you get down to it between an Eldritch Blast and a pistol shot... same damage, same attack roll. Ones magical and the other is technological, but they both do exactly the same thing. To a person from medieval times a pistol would look like magic!

It really just comes down to how deadly do you want firearms to be? I actually think the ones in the DMG are a bit powerful given longbows are 1d8 dmg (should prob be 1d10 but that's a fantasy gameism). Their ranges are ok given the ranges of thrown weapons and handxbows. You could actually make them simple weapons as well, leading to more widespread usage in the game world and explaining why they are replacing heavyxbows and longbows in the hands of the people and soldiers.

As a final point I LOVE what you are trying to do here. Its exceptionally cool and I hope that it works out for you.

Hey man, thanks. And thanks for all this, this is very in depth. Hey, I haven't looked at the firearms on the DMG for a while, but do they have really long reload times? Because I want to remain faithful to that.
 

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