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D&D 5E Narrating hit point damage

ccooke

Adventurer
So, there are lots of ways to narrate damage. Without (please) getting in to the argument over what HP represent, I'd like to share the notes I've been using for a while - this came up in a discussion a few days ago in a game I was running, and I ended up putting this into formal shape to hand to one of my players. Hopefully someone else finds it useful.

I personally (accepting that other views are equally valid, but also that when I GM I'll use my own preference) narrate hit point loss as pain, with 0hp meaning you take a serious, life-threatening injury. It's sometimes a bit hard to narrate that with enough variety, though, so I have a few notes of words and ideas I can use for different damage types that I have stuck to the inside of my GM screen. Some of the words I only use for PC injuries - things that give away sensations like "stinging", say - but most work to narrate both PC and monster damage.

I split this into three collections of words for each type of damage - one column for wounds that leave you with more than half your hit points, one column for wounds that leave you with less than half your hit points and one for the damage that takes you to 0hp. If the creature has resistance to a particular damage type, I will usually narrate from the >50% health column; if it has vulnerability, I'll usually narrate from the <50% column.

In this, "Physical Block" means an attempt to block, parry or otherwise take the damage was unsuccessful in some way, causing the loss of hit points. For instance, "Wrench" below I might narrate: "While you catch the blow on your weapon, it's still powerful enough to nearly wench it out of your hand. Take Xhp damage". I use "Block" in a few damage types, since many physical attacks can be narrated this way until you start showing marks from the injury.

(this would be best in a table - I use a scribbled pencil one personally - but hey)

  • Physical Block
    • Resistance OR >50% hp: Wrench, Ringing blow, strain, scrape, stagger, falter, lurch, waver, shaking, struggle
  • Acid
    • Resistance OR >50% hp: Sting, itch, nausea
    • Vulnerable OR <50% hp: burn, blister, lightheaded, discoloured
    • 0hp: agony, coughing blood, melting
  • Bludgeoning
    • Resistance OR >50% hp: See Physical Block
    • Vulnerable OR <50% hp: bruise, dent, mark, more extreme narrations of Physical Block
    • 0 hp: snapping, breaking, caved in, smashed
  • Cold
    • Resistance OR >50% hp: numbing, shiver, chattering, pale
    • Vulnerable OR <50% hp: weak, shaking, uncoordinated, sleepy, blue, gasping
    • 0 hp: frozen, topple, shatter, huddled, frost-rimed
  • Fire
    • Resistance OR >50% hp: scorch, sting, singe
    • Vulnerable OR <50% hp scald, ignite, sear, cauterize, brand
    • 0 hp: incinerate, blacken, torch, blaze, char
  • Force
    • Resistance OR >50% hp: sting, some use of Physical Block
    • Vulnerable OR <50% hp: tearing through, impact, agony, trembling, twitching
    • 0 hp: smashed, punctured, paste, rupture
  • Lightning
    • Resistance OR >50% hp: twitch, sting, weak
    • Vulnerable OR <50% hp: burn, shaking, jerking, scorch
    • 0 hp: blacken, char, cooked, heart attack,
  • Necrotic
    • Resistance OR >50% hp: pain, weakness, sickness, nausea
    • Vulnerable OR <50% hp: agony, sapping, wither, ageing, wrinkled
    • 0 hp: rotting, mummified, consumed from within
  • Piercing
    • Resistance OR >50% hp: See Physical Block
    • Vulnerable OR <50% hp: scratched, torn, furrow, nick, leaking blood
    • 0 hp: clutching wound, moaning, surprise(heart), confusion (internal injury)
  • Poison
    • Resistance OR >50% hp: weakness, nausea, stinging, swelling
    • Vulnerable OR <50% hp: sickness, movement takes effort, coughing blood, wracked with pain
    • 0 hp: heart attack, agony, falls over twitching, frothing at the mouth
  • Psychic
    • Resistance OR >50% hp: disoriented, stagger, vertigo, balance
    • Vulnerable OR <50% hp: confused, migraine, ringing, agony
    • 0 hp: heart attack, bleeding from ears/nose
  • Radiant
    • Resistance OR >50% hp: scorch, sunburn, pain
    • Vulnerable OR <50% hp: sear. agony, cauterize
    • 0 hp: consumed by light, torch, blasted
  • Slashing
    • Resistance OR >50% hp: See Physical Block
    • Vulnerable OR <50% hp: sliced, furrow, bleeding profusely, cut, weakening
    • 0 hp: laid open, gushing blood, dismembered, decapitated, clutching wound, moaning
  • Thunder
    • Resistance OR >50% hp: Shaken, ringing sensation, some use of Physical Block
    • Vulnerable OR <50% hp: pain, balance, bruised, more extreme narrations of Physical Block
    • 0 hp: bleeding from ears, ruptured, paste,

(It was typed up anyway, but hopefully posting it here is of use to someone else, too)
 

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Quickleaf

Legend
[MENTION=6695890]ccooke[/MENTION] I like what you've done here. It's the sort of thing that is loosely suggested in the 5e rules with a sidebar, and makes play go so much smoother. Your take is fairly comprehensive and just the sort of thing I'm going to keep in my back pocket when I DM.
 


Li Shenron

Legend
This is a nice and scary list.

Watch out however for using this descriptions against the PCs, because they don't die at 0hp, and have plenty of methods to recover.
 

ccooke

Adventurer
This is a nice and scary list.

Watch out however for using this descriptions against the PCs, because they don't die at 0hp, and have plenty of methods to recover.

Yeah, it's very much a mixture of for-PC and for-monster stuff. It takes up too much space (and duplicates too much) to have two lists.
It really does save time when the session's gone on for a few hours - my ability to come up with useful words for stuff like this slows down after a while :)
 

Phoenix8008

First Post
VERY nice list. Don't mind if I borrow that and print it out for later use I hope.

Seeing this put a weird thought into my head. Has anybody ever DM'ed where they keep track of the characters hit points and the player DOESN'T? I know it's even more work for the DM, but if you're tracking it enough with this system to know when they drop below 50%, then really you're already keeping track anyway. I was just wondering what kind of effect that would have on the players. Not really knowing how close to death they are in a numerical way. Just getting descriptions of wounds and fatigue and such instead. Makes me want to try it and see how it goes. Anybody else ever do this? And if so, how did it go?
 

Pickles JG

First Post
VERY nice list. Don't mind if I borrow that and print it out for later use I hope.

Seeing this put a weird thought into my head. Has anybody ever DM'ed where they keep track of the characters hit points and the player DOESN'T? I know it's even more work for the DM, but if you're tracking it enough with this system to know when they drop below 50%, then really you're already keeping track anyway. I was just wondering what kind of effect that would have on the players. Not really knowing how close to death they are in a numerical way. Just getting descriptions of wounds and fatigue and such instead. Makes me want to try it and see how it goes. Anybody else ever do this? And if so, how did it go?

I played in a 1ed game like this with 2 dms & lots of players (10?) with the second DM mostly doing admin. I cannot remmber how it was though - 30 years ago.....

We were wargamers & I do not think there was very much narratiion involved so I have no idea how we had any clue what was going on.
 


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