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Native American Campaign Setting?
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<blockquote data-quote="fusangite" data-source="post: 788734" data-attributes="member: 7240"><p>It would be way too tough to produce a generic Native American setting. Also, there would be questions about what one would shift for such a setting. We know how European-style campaign settings are different from historical Europe; work would have to be done to decide how fantasy America would be different from historic America.</p><p></p><p>However, I'd like to offer strong encouragement to someone doing a campaign setting of a particular linguistic/cultural group: Mayan, Uto-Aztecan, Inca, Iroquoian and Algonkian immediately stand out as having much potential. It might also be worthwhile doing an American culture at its height a long time before contact like the Mayan or Anasazi civilizations at their height or the Mexico Valley in the era of Teoteohican. Frankly, I'd be interested in collaborating with anyone contemplating such a project.</p><p></p><p>What I really want to discourage is someone producing some kind of cookie cutter primitive society setting with a vague generic mythology and allegedly common traditions. If someone is interested enough in the American past to buy a supplement, they're going to be looking for some real autheniticity and depth.</p><p></p><p>In my medieval America game, I set it in an imaginary American past in which many of the more outrageous stories of pre-Columbian contact were true (Chinese, Mormon, Celtic, etc.) and all pre-Columbian contacts were more important. I also made the American past one in which the metaphors and equivalencies we use to describe things today were more literally true -- terms like "nation" were taken very literally in my imaginary American past.</p><p></p><p>Another thing I exploited through the Mormon worldview was the idea that there is a Western Hemisphere equivalent for everything in the Eastern Hemisphere. Thus, when I centred my campaign on a grail quest, I made much of the importance of emeralds in Aztec mythology, the striking similarities between Iroquois and Celtic mythology and state theory and the Mormon equivalents of the key grail regalia items -- the lance, sword, etc.</p></blockquote><p></p>
[QUOTE="fusangite, post: 788734, member: 7240"] It would be way too tough to produce a generic Native American setting. Also, there would be questions about what one would shift for such a setting. We know how European-style campaign settings are different from historical Europe; work would have to be done to decide how fantasy America would be different from historic America. However, I'd like to offer strong encouragement to someone doing a campaign setting of a particular linguistic/cultural group: Mayan, Uto-Aztecan, Inca, Iroquoian and Algonkian immediately stand out as having much potential. It might also be worthwhile doing an American culture at its height a long time before contact like the Mayan or Anasazi civilizations at their height or the Mexico Valley in the era of Teoteohican. Frankly, I'd be interested in collaborating with anyone contemplating such a project. What I really want to discourage is someone producing some kind of cookie cutter primitive society setting with a vague generic mythology and allegedly common traditions. If someone is interested enough in the American past to buy a supplement, they're going to be looking for some real autheniticity and depth. In my medieval America game, I set it in an imaginary American past in which many of the more outrageous stories of pre-Columbian contact were true (Chinese, Mormon, Celtic, etc.) and all pre-Columbian contacts were more important. I also made the American past one in which the metaphors and equivalencies we use to describe things today were more literally true -- terms like "nation" were taken very literally in my imaginary American past. Another thing I exploited through the Mormon worldview was the idea that there is a Western Hemisphere equivalent for everything in the Eastern Hemisphere. Thus, when I centred my campaign on a grail quest, I made much of the importance of emeralds in Aztec mythology, the striking similarities between Iroquois and Celtic mythology and state theory and the Mormon equivalents of the key grail regalia items -- the lance, sword, etc. [/QUOTE]
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