jdrakeh
Front Range Warlock
In the "How did you play back in the day?" thread, I posted that my first AD&D 1e campaign was neither a mega-dungeon, nor really a series of linked modules, or even an overland/wilderness campaign — indeed, it was primarily a nautical campaign.
Our PCs were, in effect, pirates who sailed the seas looking for strange, new, lands to plunder and loot. There was a little more to it than that, but not much. We stole a ship, commandeered its crew, and ended up raiding port cities, Empire ships (the Empire was, of course, evil), and searching for fabled pirate treasures!
It was a great deal of fun, but it struck me (when posting in the other thread) that it may have been a bit of an oddity. Maybe this is because AD&D 1e lacks any developed rules for naval combat (I think our DM created his own). Maybe we were just mutant freaks.
Have you ever played a predominantly nautical campaign in AD&D (any edition)? If so, what was it like?
Our PCs were, in effect, pirates who sailed the seas looking for strange, new, lands to plunder and loot. There was a little more to it than that, but not much. We stole a ship, commandeered its crew, and ended up raiding port cities, Empire ships (the Empire was, of course, evil), and searching for fabled pirate treasures!
It was a great deal of fun, but it struck me (when posting in the other thread) that it may have been a bit of an oddity. Maybe this is because AD&D 1e lacks any developed rules for naval combat (I think our DM created his own). Maybe we were just mutant freaks.
Have you ever played a predominantly nautical campaign in AD&D (any edition)? If so, what was it like?