This discussion branches from a prior post discussing a PvP event in an AL game. Although I think the rules are pretty clear that you cannot attack other player characters (code of conduct, etc.), it seems like there are cases that come pretty close. I was curious to get impressions from other AL folks regarding this.
Example "near pvp" scenarios...
1. Wild mages intentionally surging while the group is badly wounded and tightly packed in.
2. Players going "chaotic stupid" and attacking a king or other clearly unbeatable opponent where the party could get drawn in.
3. Players "accidentally" including friendlies in spell effects (ranging from fireball to slow...)
4. Players intentionally destroying rewards the party could get.
The wild mage example seems to come up the most. People who want to play wild mages just like the chaos it creates and, often, without regard for their compatriots. I played in a session where the party was trapped in a 20 x 20 room - outside was a force that would finish us off and the sorcerer took a pot shot at an outside foe with a ranged attack and missed. He intentionally surged to re-roll resulting in an 01 roll (surge every round for 10 rounds). 3 fireballs, 1 necrotic drain, and a modron later - half the party was dead. Not fun. I could have seen the justification when that happens for another player to kill the wild mage to protect himself. That scenario pits the conduct rule against itself.
The chaotic stupid can be solved with good DMing - the offender is taken away and the DM imposes light penalties against the party. A weak DM may take that as the party, as a whole, attacking. Demogorgon shows up with a tier 1 party so the paladin charges him casting compel duel. Hopefully the DM would only take out the lunatic character rather than his whole party but that wouldn't always be the case.
The accidental spell effects seem to cause more heartburn because it's up to us to decide if we believe the player saying "oops." First time - no problem. Fifth time, I suspect it is intentional.
Destroying rewards, etc happens sometimes. Not sure how to handle this.
Thoughts?
Fred
Example "near pvp" scenarios...
1. Wild mages intentionally surging while the group is badly wounded and tightly packed in.
2. Players going "chaotic stupid" and attacking a king or other clearly unbeatable opponent where the party could get drawn in.
3. Players "accidentally" including friendlies in spell effects (ranging from fireball to slow...)
4. Players intentionally destroying rewards the party could get.
The wild mage example seems to come up the most. People who want to play wild mages just like the chaos it creates and, often, without regard for their compatriots. I played in a session where the party was trapped in a 20 x 20 room - outside was a force that would finish us off and the sorcerer took a pot shot at an outside foe with a ranged attack and missed. He intentionally surged to re-roll resulting in an 01 roll (surge every round for 10 rounds). 3 fireballs, 1 necrotic drain, and a modron later - half the party was dead. Not fun. I could have seen the justification when that happens for another player to kill the wild mage to protect himself. That scenario pits the conduct rule against itself.
The chaotic stupid can be solved with good DMing - the offender is taken away and the DM imposes light penalties against the party. A weak DM may take that as the party, as a whole, attacking. Demogorgon shows up with a tier 1 party so the paladin charges him casting compel duel. Hopefully the DM would only take out the lunatic character rather than his whole party but that wouldn't always be the case.
The accidental spell effects seem to cause more heartburn because it's up to us to decide if we believe the player saying "oops." First time - no problem. Fifth time, I suspect it is intentional.
Destroying rewards, etc happens sometimes. Not sure how to handle this.
Thoughts?
Fred