Necromancer Build - any help?

Olive

Explorer
Nightfall said:
Olive, was that in Dragon 315 or 314?

Neither: Dragon #212.

I agree with Shard that we don't need endless new core classes for different specialisations, but these seemed kinda interesting.
 

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Nightfall

Sage of the Scarred Lands
Maybe so but I guess I'm still a little irate at the fact that while they DO have a more rigid spell list, they have a lot of powers most wizards don't have, nor clerics. They might be weaker in some respects, but in some ways they outclass normal core classes.

Monks don't scare me but I certainly DON'T like using them.

Olive, doh! I forgot about that. :p But regarding you last question, they were fine. But I wish SOMEONE would do one that specializes in arcane uses of negative energy. Would I use them? Maybe. But I doubtful.
 
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Epametheus

First Post
Half-orc? Blech. He actually needs to be a cleric for best results, then.

But by L18, he could have a base 20 int.

I'd just take 18 straight levels as a wizard specializing in Necromancy. Giving up Evocation would be an interesting choice; Horrid Wilting and his undead army should be more than adequate to handle crowd control.

I'd give him spell-focus for the sake of the instant-death attacks, and maybe even give him some heavy Enchantment ability, so that he may bind both the living and the dead to his will.

Also, at L18, we're talking Wish. A Wish that makes a Desecrated area that's over a mile wide sounds pretty reasonable to me.
 

Nightfall

Sage of the Scarred Lands
another reason I hate 3.5 specialization, necromancers have to give up TWO schools instead of just one. And the fact it can't be divination. I mean COME ON! :p
 

Epametheus

First Post
Wait a minute, two schools? *looks up the SRD*

Blech. What idiot decided that all of the schools were actually balanced with each other, and that all of them were actually good enough to be worth sacrificing two schools for?

Scrap being a specialist; Necromancer isn't worth it, at all.

However, we are talking high-level, death-obsessed wizard here. Go ahead and make the guy a Lich; I think that should more than work as his "prestige class" :D
 

Nightfall

Sage of the Scarred Lands
Yeah that works too.

Yes it's in the SRD. Another thing I'm scapping from 3.5. I kept the 3.0 rules. They made sense at least.
 

Shard O'Glase

First Post
Epametheus said:
Wait a minute, two schools? *looks up the SRD*

Blech. What idiot decided that all of the schools were actually balanced with each other, and that all of them were actually good enough to be worth sacrificing two schools for?

Scrap being a specialist; Necromancer isn't worth it, at all.

However, we are talking high-level, death-obsessed wizard here. Go ahead and make the guy a Lich; I think that should more than work as his "prestige class" :D

well supposedly they balanced all the schools now, I mean hey necromany can make people tired now with no save man. No save to make you feel tired can you believe it.
 

LGodamus

First Post
Nightfall said:
Maybe so but I guess I'm still a little irate at the fact that while they DO have a more rigid spell list, they have a lot of powers most wizards don't have, nor clerics. They might be weaker in some respects, but in some ways they outclass normal core classes.

Monks don't scare me but I certainly DON'T like using them.

Olive, doh! I forgot about that. :p But regarding you last question, they were fine. But I wish SOMEONE would do one that specializes in arcane uses of negative energy. Would I use them? Maybe. But I doubtful.

That is the very point of balance...if you excel at something you give something up...they excel at necromancy more than anything else, but are subpar at nearly everything else....

and the original poster asked for the perfect necromancer..then it fits the bill.
 

Nightfall

Sage of the Scarred Lands
LG,

In your opinion. Besides those legions spells...are a little much even for a necro-freak like me. But in any case I didn't come here for a fight. I will say if Olive want to use this one or the Dragon ones, go ahead.
 

Pharaun

First Post
Ok, everyone... We are building a good Necromancer, not some sissy one... First, Specialize in Necromancy, take Tattoo Focus(Necromancy) and Empower Spell (of no use to begin with, but a good start) and you get Scribe Scroll as a bonus at first level, play a human, give up illusion and enchantment (your not going to hide what you are). Take 5 levels as a Necromancer, taking Spell Focus (Necromancy) at 3rd and Maxamize Spell as bonus 5th... You now qualify for the Red Wizard PrC... When taking Red Wizard, forfeit Conjuration, it will limit you a bit, but it does leave you with the big hitting schools of Evocation and Transmutation... And you can cast any conjuration up to 3rd level which gives you the all important Mage Armor and Melf's Acid Arrow... Continue progressing and at 6th or 9th, take Leadership and the other feat, save for Greater Spell Focus (Necromancy)... I personally would wait till 9th for Leadership... Now you have a cohort as you advance to 10th Character level, making you 5th Level Necromancer/5th Level Red Wizard and you now have Circle leader special ability, that right, you can channel your cohorts (who of course has Tattoo focus) spell levels into your Necro to enhance your spell casting ability (this is where your empower and maximize comes in handy)... So as a 10th level char, your cohort could be as high as 8th, giving him 4th level spells (straight class him as a wizard or let him follow the Red Wizard PrC as well), when you do the circle, that is 4 phantom spell levels that you can use to maximize, empower, increase caster level, etc (and just think if you have other followers that cast spells, you can give them tattoo focus to give you more spell levels)... Now you being 10th level, gives you access to up to 5th level spells... So, exactly how nasty is that Maximized enervation - take away 4 levels... Ohhh, empowered Enervation - take away 1d4 x 1.5 levels... and you could easily cast that twice, just with the bonus spell levels from one cohort... Don't forget Enervation does not get a Saving Throw either... There are several other Necromantic spells that don't get saving throws out there... Ray of Enfeeblement, Maximized is a 4th level spell, no save, and would do 11 points of strength drain, use your bonus spell levels and empower it now to do 16 points of strength drain... that is -8 to anyones attack and damage...

Just remember, necromancers don't have to be all about undead. Yes, they can be a decent force to be reckoned with - however, what 7th level fighter can't chop it's way through some of the best undead? All they are is cannon fodder, so you can bring your big spells to bay...
 

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