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[Necromancer/Judge's Guild] Wilderlands campaign setting
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<blockquote data-quote="Grazzt" data-source="post: 1268734" data-attributes="member: 7"><p>Clark answered that very question here:</p><p></p><p><a href="http://pub123.ezboard.com/fnecromancergamesfrm41.showMessage?topicID=39.topic" target="_blank">http://pub123.ezboard.com/fnecromancergamesfrm41.showMessage?topicID=39.topic</a></p><p></p><p></p><p>Here's a snippet of what he said:</p><p></p><p>I specifically designed the products so that they would not be useless. They work together.</p><p></p><p>I HATED buying a Gaz only to have a later supplement supercede it all.</p><p></p><p>What the Player's Guide has that the Boxed Set does not:</p><p></p><p>1. Player's History, all written for your players' knowledge plus with info on how it all relates to the Knowledge (history) skill.</p><p></p><p>2. Character classes and new character class descriptions, such as the alchemist, sage and witch. Plus notes on how the classes work in the wilderlands and notes on all the p-classes.</p><p></p><p>3. New races (altanians, amazons, avalonians), including subtypes of humans (antillians, alryans, tharbrians, skandiks, gishmesh, kharakhan, ghinorans, etc), dwarves (hill, mountains, city, deep), elves (high, grey, northern, southern, wild, wood, mer-elves, etc), gnomes (red caps, etc) and halflings.</p><p></p><p>4. new skills (such as swim) as well as new language rules and new and vastly expanded sub-categories of the knowledge skill as it relates to the wilderlands. details on regional skill modifiers.</p><p></p><p>5. new feats (a ton of cool ones)</p><p></p><p>6. 50 new gods.</p><p></p><p>7. 30 new monsters, including many that can be PC races.</p><p></p><p>8. a guided tour of the City State and a Player's map of the City State.</p><p></p><p>9. a full color Player's map of the world.</p><p></p><p>10. an overview of all the major cities and towns and geographic features without the DM information. This is perfect to help you answer questions for your players. In fact, the group should have one copy of this book.</p><p></p><p>Plus lots more.</p><p></p><p>What the Boxed Set has:</p><p></p><p>1. 18 fully detailed maps of all 18 regions of the setting mapped at 5 miles to the hex.</p><p></p><p>2. hex by hex details of ALL the villages, cities, citadels, castles, lairs, ruins, relics, pirate caves, islands, temples, etc, IN THE WHOLE FREAKING SETTING!!!!</p><p></p><p>3. Special Judge information, including expanded historical info, details on using technology, tips on designing encounter tables, special substances like carbelium and magicum, magic items unique to the setting, info on weather and the like.</p><p></p><p>These products are compatible. One does not supercede the other.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Grazzt, post: 1268734, member: 7"] Clark answered that very question here: [url]http://pub123.ezboard.com/fnecromancergamesfrm41.showMessage?topicID=39.topic[/url] Here's a snippet of what he said: I specifically designed the products so that they would not be useless. They work together. I HATED buying a Gaz only to have a later supplement supercede it all. What the Player's Guide has that the Boxed Set does not: 1. Player's History, all written for your players' knowledge plus with info on how it all relates to the Knowledge (history) skill. 2. Character classes and new character class descriptions, such as the alchemist, sage and witch. Plus notes on how the classes work in the wilderlands and notes on all the p-classes. 3. New races (altanians, amazons, avalonians), including subtypes of humans (antillians, alryans, tharbrians, skandiks, gishmesh, kharakhan, ghinorans, etc), dwarves (hill, mountains, city, deep), elves (high, grey, northern, southern, wild, wood, mer-elves, etc), gnomes (red caps, etc) and halflings. 4. new skills (such as swim) as well as new language rules and new and vastly expanded sub-categories of the knowledge skill as it relates to the wilderlands. details on regional skill modifiers. 5. new feats (a ton of cool ones) 6. 50 new gods. 7. 30 new monsters, including many that can be PC races. 8. a guided tour of the City State and a Player's map of the City State. 9. a full color Player's map of the world. 10. an overview of all the major cities and towns and geographic features without the DM information. This is perfect to help you answer questions for your players. In fact, the group should have one copy of this book. Plus lots more. What the Boxed Set has: 1. 18 fully detailed maps of all 18 regions of the setting mapped at 5 miles to the hex. 2. hex by hex details of ALL the villages, cities, citadels, castles, lairs, ruins, relics, pirate caves, islands, temples, etc, IN THE WHOLE FREAKING SETTING!!!! 3. Special Judge information, including expanded historical info, details on using technology, tips on designing encounter tables, special substances like carbelium and magicum, magic items unique to the setting, info on weather and the like. These products are compatible. One does not supercede the other. Clark [/QUOTE]
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