Greybird
Explorer
I'm getting ready to start up a 5e game with my kids, 11 and 13. I've been playing (mostly GMing) off and on for the past 25 years, but don't really have the time to do everything from scratch this time around (I'm also involved in two other adult games.)
I'm looking for something I can run with my kids. With all of the hundreds (thousands?) of published adventures out there, I'm not sure where to start.
Here are the criteria for what I need:
~A fairly direct approach to the adventure without making the adventure shallow hack-and-slash. This is the tough one. These are kids, and a sandbox adventure, an adventure built around espionage, or a story with lots of political maneuvering is going to leave them scratching their heads. That said, I want there to be roleplaying, non-combat encounters, and problem solving mixed in with the combat, not just hall-room-monster-trap-hall-room-monster-trap.
~A decent, but relatively easy to follow story.
What I don't care about:
~Adult content. My kids are mature. I see mature content as an excuse to talk to my kids, not as something to shelter them from. I don't need to give them happy bunnies living in rainbow land.
~Version. I've played nearly every version of D&D from the pre-advanced boxes through Pathfinder and 5e (and a couple of dozen other systems over the years as well. I'm perfectly content converting between editions or repopulating to a different level.
So, what can I grab and play with my kids?
I'm looking for something I can run with my kids. With all of the hundreds (thousands?) of published adventures out there, I'm not sure where to start.
Here are the criteria for what I need:
~A fairly direct approach to the adventure without making the adventure shallow hack-and-slash. This is the tough one. These are kids, and a sandbox adventure, an adventure built around espionage, or a story with lots of political maneuvering is going to leave them scratching their heads. That said, I want there to be roleplaying, non-combat encounters, and problem solving mixed in with the combat, not just hall-room-monster-trap-hall-room-monster-trap.
~A decent, but relatively easy to follow story.
What I don't care about:
~Adult content. My kids are mature. I see mature content as an excuse to talk to my kids, not as something to shelter them from. I don't need to give them happy bunnies living in rainbow land.
~Version. I've played nearly every version of D&D from the pre-advanced boxes through Pathfinder and 5e (and a couple of dozen other systems over the years as well. I'm perfectly content converting between editions or repopulating to a different level.
So, what can I grab and play with my kids?