TheCosmicKid
Hero
Don't listen to those people. Like, at all. I've been running a 5E campaign for two years, and I've literally never run an alleged "adventuring day". One encounter per day works fine. You have to understand what will challenge your PCs in those circumstances, of course, but that's true of any system. Dungeons? In my campaign there have been three. And that's a deliberate attempt by me to run more dungeons than I usually do. And range? Of course you should let your PCs come up with strategic ideas to control how encounters emerge.So, my group recently expressed interest in doing a fantasy campaign so given D&D is the big name in the genre I bought it - naively it appears. The PCs are still low-level but I'm already finding the system a little hinky with things like Perception and AC feeling very loose with balance and result. But more especially I'm learning things like the system really doesn't support well anything other than, well, "dungeons". I'm participating in several threads on topics like encounter balance and balancing ranged and melee combat on the 5e forums but constructive discussion is just being bombed by people insisting that people are "playing it wrong". For example, it seems to break if you have one encounter a day. In my games, you could go weeks without an encounter and when you do have one it's a big dramatic finalé. I don't see the point of combats that don't advance the story. I've been told by other posters on the forums that "D&D isn't for you." There's a thread on ranged combat and tweaking that and it's just getting buried by aggressive posters who insist that encounters should start at X range, etc. Ignoring the fact that my GM'ing style is very player driven and I don't want to deny them the strategic ideas they have that control how encounters emerge. Honestly, certain posters here, the issues I'm seeing with the system and that people are telling me that those issues are baked into it by design, have put me off 5e.
The system is bare-bones not because these assumptions are baked into it, because (insofar as it's possible) they didn't want any assumptions baked into it. 5E is supposed to be the "do whatever you want with it" edition. Now, if you still feel like it's failed at that because of actual rules you don't like -- you mentioned Perception and AC? -- then by all means, give some of the other systems in this thread a look. Some of them are very good too. But for the love of all that is Good, don't be put off by self-proclaimed experts on the internet. They ruin everything.