(I'm going to post this here because I'm not getting any help on the official wizards boards and I'd really like to learn this stuff a bit better).
Okay, first off I’ll list/link the source I’m working from incase anyone is interested.
It’s the “Cross-City Race” module from Dungeon Issue #176 (sorry DDI subscribers only): Cross-City Race
So here’s my dilemma and I’m not necessarily looking for someone to do the work for me, I’m really looking to understand some of the mechanics better so I can do this myself, but I certainly wouldn’t mind some guidance/example from the source if possible.
Scenario: I’ve DM’ed a campaign for a year now and I usually mix & match pre-printed content (i.e., Modules, Dungeon Magazine, Dungeon Delve, etc.) with an injection of non-mechanic story arcs from scratch.
I want to incorporate “Cross-City Race” into the story, but the module is for five characters of level 1-3. I have six players of level 4-5. I’d like to learn how to effectively change variables in a pre-printed adventure to match levels of my desire, hence, altering this adventure to challenge my party.
As I go through the material I see three bits of mechanic that probably might need to be changed:
1. Monsters/NPCs
2. DCs
3. Skill Challenges
I understand how to “build an encounter” from page 56 of DMG, but this seems a lot different.
Question #1 – for Monsters/NPCs – can I actually just tack on a few levels and that suffices? A great example would be to load said monster/NPC in the Adventure Tool application and add a few levels to it and it automatically adjusts stats for me. Example: “Halfling Second-Storey Man” from the module (page 15). Is that mechanically acceptable for making the challenge shift to a higher level party?
Now the DCs and Skill Challenges are really confusing me. I do not quite understand how to shift them appropriately to offer a higher level party a proper challenge and remain mechanically correct. Any advice here? I can offer a couple examples for those that can see the module:
1. (Page 6) “Jumping down requires an Acrobatics check against DC15”. So is it DC 15, because it’s a moderate DC for levels 1-3 (according to page 42 of DMG)? And if so, would I be correct in shifting it to a DC 17 to maintain a moderate challenge for levels 4-6? Is that a proper assumption?
2. (Page 16) “The River: Barges Skill Challenge” – The module lists this is a Level 2 challenge. Here I’m completely lost on how to shift this to my target party. (I’m using DMG2 page 80 as my information), but it’s not “clicking” yet. Any assistance/advice here?
Sorry about the book I just wrote just trying to be thorough with my information.
Thanks if you decide to tackle this with a response!
Okay, first off I’ll list/link the source I’m working from incase anyone is interested.
It’s the “Cross-City Race” module from Dungeon Issue #176 (sorry DDI subscribers only): Cross-City Race
So here’s my dilemma and I’m not necessarily looking for someone to do the work for me, I’m really looking to understand some of the mechanics better so I can do this myself, but I certainly wouldn’t mind some guidance/example from the source if possible.
Scenario: I’ve DM’ed a campaign for a year now and I usually mix & match pre-printed content (i.e., Modules, Dungeon Magazine, Dungeon Delve, etc.) with an injection of non-mechanic story arcs from scratch.
I want to incorporate “Cross-City Race” into the story, but the module is for five characters of level 1-3. I have six players of level 4-5. I’d like to learn how to effectively change variables in a pre-printed adventure to match levels of my desire, hence, altering this adventure to challenge my party.
As I go through the material I see three bits of mechanic that probably might need to be changed:
1. Monsters/NPCs
2. DCs
3. Skill Challenges
I understand how to “build an encounter” from page 56 of DMG, but this seems a lot different.
Question #1 – for Monsters/NPCs – can I actually just tack on a few levels and that suffices? A great example would be to load said monster/NPC in the Adventure Tool application and add a few levels to it and it automatically adjusts stats for me. Example: “Halfling Second-Storey Man” from the module (page 15). Is that mechanically acceptable for making the challenge shift to a higher level party?
Now the DCs and Skill Challenges are really confusing me. I do not quite understand how to shift them appropriately to offer a higher level party a proper challenge and remain mechanically correct. Any advice here? I can offer a couple examples for those that can see the module:
1. (Page 6) “Jumping down requires an Acrobatics check against DC15”. So is it DC 15, because it’s a moderate DC for levels 1-3 (according to page 42 of DMG)? And if so, would I be correct in shifting it to a DC 17 to maintain a moderate challenge for levels 4-6? Is that a proper assumption?
2. (Page 16) “The River: Barges Skill Challenge” – The module lists this is a Level 2 challenge. Here I’m completely lost on how to shift this to my target party. (I’m using DMG2 page 80 as my information), but it’s not “clicking” yet. Any assistance/advice here?
Sorry about the book I just wrote just trying to be thorough with my information.
Thanks if you decide to tackle this with a response!