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Need help designing a long term patrol craft for Dragon Star

Storyteller01

First Post
I'm not asking for everyone to design this, I just need pointers on how to cram this into a ship. I'd also like heads up on anything I may be missing. I'm not much of an engineer.

I'm restarting a DS campaign soon, closely resembling my last (players left the last campgin, and those remaining wanted it to keep going). They'll be 'acuiring' a corvette class live ship designed as a multi-purpose long term patrol craft with atmosphereic capabilities. Here's what I have so far:

-128 long (haven't decided on width and height)
-Bunk quarters for 20 crewmen (most likely will not be needed due to a special feature of the ship)
-Command staff quarters
-Medical facilities
-Common area/mess
-A cargo hold capable of holding 50 tons. It's designed to hold two Huge vehicles side by side for rapid deployment.
-Bridge/command staging
-Engineering/repair space
-workshop for fabrication and repair as needed.

Anything I may have missed? Any suggestions for a possible layout? Thanks in advance. :)
 

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http://www.angelfire.com/games/Alterniverse/dragonstar/dstar1.htm

That's where you can download v1 of Neo's Ship Design. If you go to the yahoo group http://games.groups.yahoo.com/group/DSD20/ you can also find an excel sheet called NCSCR for use with Neo's v1.1 rules. Poking around casually, I'm not seeing any links to the v1.1 rules, so they might be a bit harder to find. But the v1 rules are workable enough and should cover you and then some.

Edit: Hah! Found it. http://www.neo73.plus.com/dragonstar_content.html#THE LEGACY OF THE ANCIENTS
 
Last edited:

Storyteller01

First Post
I have these, but thank you anyway.


I'm needing help in actually designing the ships floor plan. What's essential, what's recreational. Shouldit be with two deck? Three?

Since the players will be spending a great deal of time in it, I'm looking to emerse them by giving some visuals as to how their home looks.
 

Storyteller01

First Post
BUMP>>>


Anyone, anyone at all? I'll take any engineering type suggestions (two decks vs one, X facilities should ideally be close to Y facilities, etc).
 


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