As I have posted before: I will be DMing a group that will be placed in a homebrew world. It's not that big, just a single continent that amounts to 30000 sq miles. The campaign will be based around Norse Mythology. I have adjusted the races, but seem to have no problem with all the classes. Even though it's placed in Ancient Scandinavia, it will capture the feeling of Lord of The Rings. There are about 195,000 people in the world (divided amongst six main races). I will have the players travelling quite a bit, and want them to interact with the world rather than just move from one place to another slaying things and taking stuff. There are about 9 cities, 1 large town, 12 towns, 13 small towns, and 30 villages. (with the populations from the Medieval demographics page: http://www.io.com/~sjohn/demog.htm) I was wondering:
1) are there any maps out there that would make it easier than mapping out all those towns
2) What are some things that would make each town special
3) this is my first time DMing and I was wanting to have more of a city type campaign rather than dungeon diving (and my players agree), so how do i use the town more? (how far should I develop it?---map every house?) I don't want the only places the players visit to be the blacksmith for weapons and the local tavern for ale and whores (and of course rest).
1) are there any maps out there that would make it easier than mapping out all those towns
2) What are some things that would make each town special
3) this is my first time DMing and I was wanting to have more of a city type campaign rather than dungeon diving (and my players agree), so how do i use the town more? (how far should I develop it?---map every house?) I don't want the only places the players visit to be the blacksmith for weapons and the local tavern for ale and whores (and of course rest).
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