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Need help Spells function

Khelvan

First Post
As i am finishing an Campaign i need to be sure how some spells
work together for the last encounter.
Therefore i am asking if i got them right.
The spells i need your help are true strike displacement and Blink.

True Strike
Divination
Level: Sor/Wiz 1
Components: V, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: See text
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Focus: A small wooden replica of an archery target.


Blink
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


Displacement
Illusion (Glamer)
Level: Brd 3, Sor/Wiz 3
Components: V, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.
Material Component: A small strip of leather twisted into a loop.

My questions are:
Does a Ghost Touch weapon can hit an blinking Creature normally since it can hit etheral creatures?
Does Ghost Touch nullify the Blinking Effect?

True strike compensates Concealment boni if i read displacemant it gives concealment.
So is it right that an true strike attack would ignore the effect off displacement and hit it normally when it hits the AC?

So if i hit someone who has blinking and displacemnt with a ghost touch weapon using truestrike to buff the attack both effects will be ignored?

ANY ADVICE welcome .

Many thanks .

Khelvan.
 

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Someone

Adventurer
Khelvan said:
My questions are:
Does a Ghost Touch weapon can hit an blinking Creature normally since it can hit etheral creatures?
Does Ghost Touch nullify the Blinking Effect?

Ghost touch negates the miss chace to hit incorporeal creatures. It can't hit ethereal creatures: incorporeal and ethereal are different things.

True strike compensates Concealment boni if i read displacemant it gives concealment.
So is it right that an true strike attack would ignore the effect off displacement and hit it normally when it hits the AC?

This is tricky and requires your rules call, both of which can be correct: "you are not affected by the miss chance that applies to attackers trying to strike a concealed target". Displacement grants a miss chance "as if it had total concealment". This can be read both as "the miss chance is numerically the same a totally concealed creature would have" and "the miss chance shares all characteristics of normal total concealment". Personally I'd follow the second reading, or a invisible and displaced creature would benefit from both miss chances, rolled separately. So I'd say yes, true strike trumps displacement.

So if i hit someone who has blinking and displacemnt with a ghost touch weapon using truestrike to buff the attack both effects will be ignored?

Blink mentions that part of the miss chance comes from concealment, so true strike would help against that. Attacking a blinking creatre with True strike active will thus have a 20% miss chance, and Ghost touch doesn't help with it.
 

Khelvan

First Post
Blinking?

Ok if Ghosttouch doesnt work against blinking can someone tell me
how to compensate that spell
beside Force effects or the transdiminesional spell feat or
dimensionlock or dimensional anker?
I need a way that an Fighter can hit in melee normaly against blinking.
Is there any way?

Thanks

Khelvan.
 

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