9th level spellthief
I"ve also got a 9th level spellthief if u want it. I forgot to tell u that I used an elite array for these guys, as they are some of my players main portaganists.
Nyzarnix
Small
Neogi
Deity: Vecna
9th level spellthief
HP: 74
Init: +10
AC: 25 (+3 natural, +6 dex, +1 size, Bracers +5)
Str: 6 (-2) Dex: 22 (+6) Wis: 10(+0)
Int: 18 (+4) Con: 12 (+1) Chr: 24 (+7)
60’ Darkvision
30’ Move, 20’ Climb
BAB: +10/+5
Melee: +8/+3
Ranged: +16/+11
Grapple: +4
+1 vs. spells
Fort: +8 (+4 base, +1 dex, +3 cloak)
Ref: +13 (+4 base, +6 dex, +3 cloak)
Will: +12 (+9 base, +3 cloak)
Feats(6): Weapon Finesse, Combat Expertise, Precise Shot, Point Blank Shot, Far Shot, ManyShot, Improved Feint
Skills(48, 90): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +24(17 ranks, +7 cha), Concentration +19(17 ranks,+1 con), Escape Artist +20(14 ranks, +6 dex), Tumble +15(9 Ranks,+6 dex), Hide +22(12 ranks, +6 dex, +4 size), Move Silently +18(12 ranks, +6 dex), SpellCraft +20(16 ranks, +4 int), Knowledge(Local) +7(3 ranks, +4 int)
Weapons
Bite +7 1d4-2 + poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2
2 claws +2 1d3-2 20x2
+2 Blowgun +18 3 points + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2 15’ range, 5 inc max
w/ silver, cold iron or adamantine needles
small master rapier +17 1d4-2 + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2
Racial Adujstments
Immune to mind affecting abilities and spells
Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster
Class Features
Sneak Attack +3d6
Detect Magic 7 times per day
Trapfinding – can search for traps above DC20
Arcane Sight 7/day as a swift action
Steal Spell, 4th level max(CAdv 16)
Steal Energy Resistance 10 (CAdv 18)
Steal Spell Effect (CAdv 16)
Steal Spell Like Ability (CAdv 19)
Absorb Spell (CAdv 19)
Spells Per Day
1-3 2-2
Spells Known: DC 17 + Spell Level
1(4): True Strike: +20 on your next attack roll.
Alarm: Wards an area for 2 hours/level.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Sniper’ s Shot (CAdv 157): Next Shot is Sneak Attack regardless of range.
2(2): Rope Trick: As many as eight creatures hide in extradimensional space.
Blur: Attacks miss subject 20% of the time.
Items
Bracers of Defense +5
Ring of Telekenisis
Cloak of Resistance +3
Potions: cure serious wounds x3, protection from evil, protection from good
GP: 101