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Need help with 2 Neogi caster NPCs

Oryan77

Adventurer
I'm not very good at making caster NPCs from strange races. I'm in need of a Neogi NPC (from Lords of Madness) who's a 10th level sorcerer and another Neogi NPC who's a level 6 Druid.

Would anyone help me create these 2 guys in a way that's more unique than just using a core build? I have every 3.5 book, so I can use material from any of those sources.

Any help would be appreciated. Thanks!
 

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mseds99

First Post
11th level sorcerer

I've got an 11th level sorcerer if u r interested, but no background. Most of the spells are Book of Vile darkness (BoVD), Complete Adventurer (CAdv) or Underdark (Und), For instrance, Devil’s Eye(BoVD 93) means the spell can be found on page 93 of theat book. Sorry about the block format....it's just my personal shorthand.

Quarquithil
Small
Neogi
Deity: Vecna
11th level sorcerer
HP: 57
Init: +10
AC: 29 (+6 bracers, +3 ring, +3 natural, +6 dex, +1 size)

Str: 6 (-2) Dex: 22 (+6) Wis: 12(+1)
Int: 18 (+4) Con: 10 (+0) Chr: 24 (+7)

60’ Darkvision
30’ Move, 20’ Climb
BAB: +9/+4
Melee: +7/+2
Ranged: +15/+10
Grapple: +3

Fort: +4 (+4 base)
Ref: +10 (+4 base, +6 dex)
Will: +18 (+11 base, +7 cha from feat)

Feats(6): Weapon Finesse, Still Spell, Silent Spell, Spell Penetration, Force of Personality(CAdv 109), Mobile Spellcasting(UAdv 111), Improved Initiative
Skills(48, 66): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +26(19 ranks, +7 cha), Concentration +19(19 ranks), SpellCraft +23(19 ranks, +4 int), Profesion(Merchant) +10(9 ranks, +1 wis)

Weapons
Bite +7 1d4-2+poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2
2 claws +2 1d3-2 20x2

Racial Adujstments
Immune to mind affecting abilities and spells
Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster

Class Features
Spells Per Day
0-6 1-8 2-8 3-8 4-7 5-5

Spells Known: DC 17 + Spell Level
0(9):

1(5): Stupor (BoVD 106) Puts subject in state to be moved
Bestow Wound (BoVD 171) – Transfers 1/HP per level of wounds to another
Cheat(BoVD 87): Caster rerolls when determining a game of chance.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Obscuring Mist: Fog surrounds you.

2(4): Entice Gift(BoVD 93): Subject gives caster what it’s holding.
Dance of Ruin(BoVD 90): Nondemons take 2d20 damage.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
See Invisibility: Reveals invisible creatures or objects.

3(3): Devil’s Eye(BoVD 93) – can see in magical darkness 30’.
Tounge Serpents (BoVD 107)- Caster Spits out 1 tiny spider per 4 levels.
Amorphous Form(Und 56) – Subject becomes puddle-like and can fit through cracks.

4(2): Dancing Chains(BoVD 90) – Animates One Chain per level
Wall of Deadly Chains(BoVD 108): Creates barrier of Woven Chains.

5(1): Stone Sphere (Und 62): Stone Sphere rolls over enemies.

Languages: Undercommon, Elven, Dwarven, Terran, Gnome

Items
Bracers of Defense +6
Ring of Protection +3
Cape of the Montebank
Headband of Conscious Effort – Can Make Concentration Check For Fort Save Once Per Day

Potions: cure serious wounds x3, protection from evil, protection from good
 

mseds99

First Post
9th level spellthief

I"ve also got a 9th level spellthief if u want it. I forgot to tell u that I used an elite array for these guys, as they are some of my players main portaganists.

Nyzarnix
Small
Neogi
Deity: Vecna
9th level spellthief
HP: 74
Init: +10
AC: 25 (+3 natural, +6 dex, +1 size, Bracers +5)

Str: 6 (-2) Dex: 22 (+6) Wis: 10(+0)
Int: 18 (+4) Con: 12 (+1) Chr: 24 (+7)

60’ Darkvision
30’ Move, 20’ Climb
BAB: +10/+5
Melee: +8/+3
Ranged: +16/+11
Grapple: +4

+1 vs. spells
Fort: +8 (+4 base, +1 dex, +3 cloak)
Ref: +13 (+4 base, +6 dex, +3 cloak)
Will: +12 (+9 base, +3 cloak)

Feats(6): Weapon Finesse, Combat Expertise, Precise Shot, Point Blank Shot, Far Shot, ManyShot, Improved Feint
Skills(48, 90): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +24(17 ranks, +7 cha), Concentration +19(17 ranks,+1 con), Escape Artist +20(14 ranks, +6 dex), Tumble +15(9 Ranks,+6 dex), Hide +22(12 ranks, +6 dex, +4 size), Move Silently +18(12 ranks, +6 dex), SpellCraft +20(16 ranks, +4 int), Knowledge(Local) +7(3 ranks, +4 int)

Weapons
Bite +7 1d4-2 + poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2
2 claws +2 1d3-2 20x2
+2 Blowgun +18 3 points + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2 15’ range, 5 inc max
w/ silver, cold iron or adamantine needles
small master rapier +17 1d4-2 + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2

Racial Adujstments
Immune to mind affecting abilities and spells
Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster

Class Features
Sneak Attack +3d6
Detect Magic 7 times per day
Trapfinding – can search for traps above DC20
Arcane Sight 7/day as a swift action
Steal Spell, 4th level max(CAdv 16)
Steal Energy Resistance 10 (CAdv 18)
Steal Spell Effect (CAdv 16)
Steal Spell Like Ability (CAdv 19)
Absorb Spell (CAdv 19)

Spells Per Day
1-3 2-2

Spells Known: DC 17 + Spell Level
1(4): True Strike: +20 on your next attack roll.
Alarm: Wards an area for 2 hours/level.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Sniper’ s Shot (CAdv 157): Next Shot is Sneak Attack regardless of range.

2(2): Rope Trick: As many as eight creatures hide in extradimensional space.
Blur: Attacks miss subject 20% of the time.

Items
Bracers of Defense +5
Ring of Telekenisis
Cloak of Resistance +3

Potions: cure serious wounds x3, protection from evil, protection from good
GP: 101
 

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