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<blockquote data-quote="was" data-source="post: 1976648" data-attributes="member: 24488"><p>Hmm...how about...</p><p><u>Stats</u></p><p>Str. 12 (4pts)..reason: give you at least some attack bonus at first level.</p><p>Dex. 14 (6pts)..reason: limited to light armor.</p><p>Con. 14 (6pts)..reason: only d6 for hit die.</p><p>Int. 12 (4pts)..reason: only 2 skill points per level, 2+int.+human = 4 total </p><p>Wis. 10 (2pts)..reason: good will. saves, limited class skills relying on this stat.</p><p>Cha. 15 (8pts)..reason: prime requisite..suggest raise to 16 at 4th level.</p><p><strong>Base Attack Bonus = +0</strong></p><p><strong>Saves</strong></p><p>Fort.: +2 (Con.)</p><p>Ref.: +2 (Dex.)</p><p>Will.: +2 (Base)</p><p><u>Skills:</u> 16 points (2 + Int. x 4 +4 human) </p><p>Concentrate: 3 ranks + 2 Con = +5 total.</p><p>Jump: 2 ranks + 1 Str. = +5 total.</p><p>Knowledge (arcana): 2 ranks + 1 Int. = +3 total.</p><p>Sense Motive: 1 rank + 0 Wis. = +1 total.</p><p>Spellcraft: 2 ranks + 1 Int. = +3 total.</p><p>Use Magic Device: 2 ranks + 2 Cha. = +4 total.</p><p>cross-class skill: Spot: 2 ranks + 0 Wis. = +2 total.</p><p><strong>Feats</strong></p><p>There's a number of things you might pick up here. I'd pick up the Battle Caster feat which allows you to wear medium armors and cast without penalties. But that's because I lose a lot of first level characters to the odd kobold or goblin scoring a critical hit.</p><p><strong>Invocations</strong></p><p>I'd pick either Hideous Blow so that you can channel your eldritch blast into a melee weapon if forced into close combat (AoO's on normal blast) or Spider Walk just because I think it's cool.</p><p>-Anyways,that's just my quick 2 cents worth..I hope that it will get you started..Everything is out of the Complete Arcane...I'm sure some other folks here have more suggestions...Most will probably be better than mine...</p></blockquote><p></p>
[QUOTE="was, post: 1976648, member: 24488"] Hmm...how about... [U]Stats[/U] Str. 12 (4pts)..reason: give you at least some attack bonus at first level. Dex. 14 (6pts)..reason: limited to light armor. Con. 14 (6pts)..reason: only d6 for hit die. Int. 12 (4pts)..reason: only 2 skill points per level, 2+int.+human = 4 total Wis. 10 (2pts)..reason: good will. saves, limited class skills relying on this stat. Cha. 15 (8pts)..reason: prime requisite..suggest raise to 16 at 4th level. [B]Base Attack Bonus = +0[/B] [B]Saves[/B] Fort.: +2 (Con.) Ref.: +2 (Dex.) Will.: +2 (Base) [U]Skills:[/U] 16 points (2 + Int. x 4 +4 human) Concentrate: 3 ranks + 2 Con = +5 total. Jump: 2 ranks + 1 Str. = +5 total. Knowledge (arcana): 2 ranks + 1 Int. = +3 total. Sense Motive: 1 rank + 0 Wis. = +1 total. Spellcraft: 2 ranks + 1 Int. = +3 total. Use Magic Device: 2 ranks + 2 Cha. = +4 total. cross-class skill: Spot: 2 ranks + 0 Wis. = +2 total. [B]Feats[/B] There's a number of things you might pick up here. I'd pick up the Battle Caster feat which allows you to wear medium armors and cast without penalties. But that's because I lose a lot of first level characters to the odd kobold or goblin scoring a critical hit. [B]Invocations[/B] I'd pick either Hideous Blow so that you can channel your eldritch blast into a melee weapon if forced into close combat (AoO's on normal blast) or Spider Walk just because I think it's cool. -Anyways,that's just my quick 2 cents worth..I hope that it will get you started..Everything is out of the Complete Arcane...I'm sure some other folks here have more suggestions...Most will probably be better than mine... [/QUOTE]
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