SuperFlyTNT
First Post
My players decided they want to go to the underdark, the thing is this was a sea farring campaign so they sailed into the underdark to rescue a pc's sister from a drow outpost that was planning on shipping the slaves off to the deeper levels of the underdark along with other goods they robbed... original? Maybe not but it was fun none the less. So after they return the sister they want to keep going into the underdark. I had this idea that maybe they could run into a half demon who runs this kind of crazy casino. At first I thought it would be too wierd but the more I thought about it the more fun I figure I could have with it. I figure he could be so powerfull they would have to do what he wants IE: play casino games... I figure he could make them draw from a deck of many things allthough I dont like this idea because I tend to use the deck of many things far to often in my campaigns. I just need to think of some more activities for them down here. I want at least one of them to die. I was also thinking maybe of making one of the pc's be a doppleganger. In our first session my first two players pissed off a group of dopplegangers, they've killed all but one and suspect he's on the ship. I thought maybe I could have the half demon tell them that one of the pc's is the doppleganger only none of them are this would be pretty interesting to watch. Well any ideas where to go with this crazy campaign I have going?
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