random user
First Post
I'm introducing the players, in a way, to the high-level tactic of buffing and then teleporting in.
One problem I have, however, is that I don't know it that well myself. So I'm asking for help here from those that have played in a lot of high level campaigns.
What buffs do you put on your party before you teleport in? Asume you are teleporting into a group of humanoids. I'm thinking mostly of defensive spells rather than the (I think more obvious?) offensive spells.
These are the ones I've thought of: haste, cat's grace/bull strength/etc for those who need it, contingency?, mind blank (if you're high enough), spell turning?, spell resistance?, repulsion?, fly?, freedom of movement?
Am I missing anything? In practice is it practical to cast all those spells before teleporting in?
Any help would be appreciated!
One problem I have, however, is that I don't know it that well myself. So I'm asking for help here from those that have played in a lot of high level campaigns.
What buffs do you put on your party before you teleport in? Asume you are teleporting into a group of humanoids. I'm thinking mostly of defensive spells rather than the (I think more obvious?) offensive spells.
These are the ones I've thought of: haste, cat's grace/bull strength/etc for those who need it, contingency?, mind blank (if you're high enough), spell turning?, spell resistance?, repulsion?, fly?, freedom of movement?
Am I missing anything? In practice is it practical to cast all those spells before teleporting in?
Any help would be appreciated!