PrecociousApprentice
First Post
So I am planing a D&D 4e PbP campaign. I have a few ideas, but I am drawing a blank on the details of a major element.
Here are the sketchiest of details so far. The game will be based on the idea that magic sealed away of a group of necromancers three milenia before when they almost took over the world. The necromancers started out as powerful healers, but their knowledge of life and death lead them down the wrong path. They thought that undeath was the way to defeat death. Since then, no one has trusted anyone that has used magic. Magic has become rare. In this campaign, divine and arcane magic are considered the same thing.
Now the seals a weakening. Undead are becoming rampant again. Magic is also on the rise.
I want the PCs to start at low level in a relatively rural area, similar to a mining town in Kentucky, only with standard D&D anachronisms. The PCs will be miners at first. I want the town to be controlled by a corporate Big Boss kind of guy. He is only motivated by money.
So here is the blank. I want to have the first scene result in a TPK. Sounds strange, but here is the key. The players should have motivation to fight the Big Boss, and lay down their lives doing it with no hesitation. It should be a heroic moment. A defining moment.
Afterward, the players can either create new characters, or use the stats of their first character to play as the grandchildren of the first PCs. At this time, there is a resistance movement/Bandit campaign against the Big Boss and his company. Concurrently, the Necromancers are awakening from their slumber.
So now the question is: How do I get the PCs to fight the Big Boss in the first scene, and how do I get them to lay down their lives in the process, with no regrets? Can I do this without telling them it will happen? What will motivate them in such a strong way in the very first scene of a campaign? Is there a set of backgound questions that I could send them to gather motivating factors that would guarantee that they would TPK themselves in a herioc way? What about having pre-gens for the first encounter, would that work?
Lots of questions, but I figured that asking a group of role players to come up with motivation instead of just trying to make it all up myself in advance would be the best way to go.
Thanks in advance.
Here are the sketchiest of details so far. The game will be based on the idea that magic sealed away of a group of necromancers three milenia before when they almost took over the world. The necromancers started out as powerful healers, but their knowledge of life and death lead them down the wrong path. They thought that undeath was the way to defeat death. Since then, no one has trusted anyone that has used magic. Magic has become rare. In this campaign, divine and arcane magic are considered the same thing.
Now the seals a weakening. Undead are becoming rampant again. Magic is also on the rise.
I want the PCs to start at low level in a relatively rural area, similar to a mining town in Kentucky, only with standard D&D anachronisms. The PCs will be miners at first. I want the town to be controlled by a corporate Big Boss kind of guy. He is only motivated by money.
So here is the blank. I want to have the first scene result in a TPK. Sounds strange, but here is the key. The players should have motivation to fight the Big Boss, and lay down their lives doing it with no hesitation. It should be a heroic moment. A defining moment.
Afterward, the players can either create new characters, or use the stats of their first character to play as the grandchildren of the first PCs. At this time, there is a resistance movement/Bandit campaign against the Big Boss and his company. Concurrently, the Necromancers are awakening from their slumber.
So now the question is: How do I get the PCs to fight the Big Boss in the first scene, and how do I get them to lay down their lives in the process, with no regrets? Can I do this without telling them it will happen? What will motivate them in such a strong way in the very first scene of a campaign? Is there a set of backgound questions that I could send them to gather motivating factors that would guarantee that they would TPK themselves in a herioc way? What about having pre-gens for the first encounter, would that work?
Lots of questions, but I figured that asking a group of role players to come up with motivation instead of just trying to make it all up myself in advance would be the best way to go.
Thanks in advance.