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Need help with Military stuff

garrowolf

First Post
I am working on a modern military page for my Nexus d20 game. I've got most of the weapons and some vehicles for it. Now I am going to work on the character archetypes and character creation.
I don't know how much is common among the services in basic training. Should I start with the same "soldier" archetype and go from there or is there a lot of difference between them at that point?
I was thinking about a list of MOSs and skills/feats. Could anyone help me with what these are? Are they the same for each branch or do they change?
Is there a game that does this very well that I could model my game after?

thanks
 

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Deuce Traveler

Adventurer
Basic training for the Air Force is going to be quite different from marine basic training. Still, I would stay with a basic template. The reasons the marines are considered better soldiers than the other services is because they continue to train with the mentality that every marine is a rifleman. Therefore, while you might only shoot a pistol once a year or two in the air force, army or navy, depending on your career field, every marine is probably shooting a rifle and much more often.

So it's not basic training that matters, it's the amount you continue the combat portions of that training annually afterwards. Before adjustments stemming from the Iraq War the personnel of an army convoy was an easy target as they were not trained regularly with small arms. The continual training that matters is different for all of the marines, the army infantry, air force pararescue, and so on.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
In the Airfoce you are always sent to ayet another tecnical training class, where the marines would sen you to yet anoter survival school, or as DT pointed out, more practice with your assigned weapons as well as new training such as a new way to use an explosive or whatever. The air force was always refere3d to the United States Country Club for many reasons, all of them I had to agree on. The marones, there was a joke that i can tell cleanly here, but you will have to excuse the light ness and put your own level of funny to it

What sound do you have when the excrement hits the fan?

Maaaarrrriiinnneee!

does that give you any idea of the diversity?
 

aco175

Legend
I do not know anything about Nexus, so I guess the main question is how detailed and lifelike do you want, or do you want more manageable and contained. I remember some basic things from the old Twilight 2000 game, you should check this out for good stuff.

It has been 20 years since basic training, but in essence they are all suposed to be about the same. I'm sure everyone will tell you theirs was tougher. I can only speak for the Army and say that each is about the same. After Basic is advanced individual training or AIT where you are tought your specific job, infantry, tanks, medic, cook, transport, etc.. After this you either go to your unit or you may have more school- airborne, air assault, I wonder if schools can be treated kind of like feats.

Maybe look at D20 modern with character types being basic things like fast, big, smart, etc.. for a start. In my unit there was all types- big linebacker types and small fast types, bookish computer types, Ivy league types and even guys with the choice to join or go to jail. Each type of person can be sort of like a race in DnD where they all have a better advantage than others in situations.

Some jobs translate better for NPC's rather than for players. Look for the ones you want for play and focus on those first. No offense to x-ray techs and nurses, but in game most may want to play tankers, artillery, pilots, etc..

Another thing to think about and I do not know if you game does this but, create some special unit or group that allows for all these diverse soldiers to come together for missions. Something like GIJoe rather than more like real life. In real life units do not mingle much, especially across branches. Most of the time I was with 30 other infantry guys, a medic, and maybe an Air Force guy that called in air strikes and battleship fire. In that group though there was people that been to schools and had specialized training such as airborne, ranger, sniper, pathfinder, etc.. I'm not sure if this is where your character type would come in.
 
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garrowolf

First Post
well the system uses a class framework system but no actual classes. It has a lot of focus on skills and feats.

What I was thinking was having a level 5 Soldier archetype, then level 10 for specialties and MOS type stuff. Then have spec ops at level 15.

I was wondering if there needed to be more then one Soldier Archetype to cover different service branches. Also should Officer be a specialty? Basically should Officer be level 10 or should it be just a little higher then a basic soldier?
 

Drew

Explorer
I'm currently in the US Army. I work almost entirely with Air Force, went to basic at Ft. Jackson, and have seen Marine Drill Instructor training at Paris Island. I can say that a person's job is more important than his specific branch. In theory, all basic training is the same. The Marine Corps will tell you their's is the hardest, and it's sort of true, but its not like the Army is holding picnics and bake-offs with new recruits. Honestly, anyone coming right out of basic of any branch is going to be in good shape, familiar with firing a weapon, etc. These sorts of skills tend to fade a bit over time unless practiced. Thus most Marines will be better at Soldier skills than, say, a typical airman because the Corps treats everyone like infantry while the Air Force thinks it's foolish to send a finance guy to fire a bunch of weapons all the time. Even in the same branch there are differences from one guy's experience to the next; my cousin's basic training was considerably more "chilled" than mine.

For your game, assuming characters are meant to represent the kind of badass heroic types typical to RPGs, you're safe to treat all branches the same. Despite what the grunts will tell you, there are tough special forces types all over the service. They are more common in some branches, sure, but even the Air Force has its Security Forces (cops) and para rescue guys. Army has infantry, cav scouts, Rangers, Airborne, etc. There are Navy SEALS and elite Marines.

You might want to distinguish between combat troops and combat support. I, for example, am a TV and radio broadcaster. I can shoot an M16 and I'm in better shape than a lot of 32 year old gamers, but I'm no Rambo. Guys like me are probably better suited to NPCs unless your campaign centers on traveling all over the world and editing a bunch of video. I don't know your Nexus system, but in 3e D&D terms a Soldier like me might be an NPC class kind of like the aristocrat; ok at fighting and decent skill points. An infantryman would be a warrior. Special forces, PC types would be fighters and rangers.

Officers start out just like the rest of us, they aren't really "higher level" just higher authority. They spend their training learning leadership, war strategy, and other skill point type stuff. Keep in mind that a young commander, say a Lt. with a couple years in the Army, likely has an NCO with more than a decade of experience (sometimes a LOT more) working right under him. The officer outranks the Sergeant because he's an officer, and has certain specialized leadership skills, but is he several levels above the more experienced guy, with the HP and BAB that comes with it? Not usually. Like everything, though, there are exceptions. A Lt. who served as a squad leader in Vietnam is probably "tougher" than a computer network Sergeant First Class, regardless of how long the latter has served.

I'd say, make some distinction between combat and combat support. Use feats to represent special training like Airborne. Make prestige or advanced classes out of specific special forces groups like SEALS or loose archetypes like "grizzled combat veteran." Officers are just like normal guys except with a different set of skills, and they too range from desk types to special forces leadership.

Finally, a note on terminology; the Army has Soldiers, the Marine Corps has Marines, the Navy has Sailors, and the Air Force has Airmen (even the females are called Airmen). Oh, and there's a Coast Guard, too. :p
 
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Matt James

Game Developer
Garrowolf,

A lot has already been covered by others. My recommendation is to specify exactly what you want to portray in your work and narrow it down. I suggest finding a few specific areas to cover and focus solely on them. Example: Infantry, Mechanized, Support (etc...). Also, be sure you never ever forget to do your research. You may unknowingly cut off a big segment of your readership if you inaccurately portray some aspect of the military.
 

Drew

Explorer
and the ARmy, Marines and Air Foce all have sergents, just to add to the information.

By the way, The Air Force had the best chow halls of any branch when I was in!

Sure. You can call anyone in the army above E-5, Sergeant and get awaybwithnit, except a Sergeant Major or Command Sergeant Major, whom you have to address by full title.

In my experience, Marines like you to use the full rank, i.e Sergeant First Class, Staff Sergeant, etc. Otherwise, they have the same ranks structure (mostly) as the Army. The Air Force is generally less rank conscious than the other branches. While teir ranks are similar, with everyone above E-5 as some kind of Sergeant, you can generally get away with calling them all Sir. The Air Force uses this as basing of respect. Call an NCO Sir in other branches, though, and you're likely to get an earfull about how he "works for a living."

The Navy is a different animal, entirely. Enlisted go by their job, so a Petty Officer 1 who is a mass communications specialist (a broadcaster like me) would be called MC1. Kind of confusing if you don't know someone's job.

As someone said above, there are a lot of little details that it's easy to get wrong if you haven't lived in military culture. My advice is to paint with broad strokes and not sweat the little things too much.
 

Charger28Alpha

First Post
I have been a soldier forever, 15 years Active, 6 in the Army Reserves, and 2 in the National Guard. Drew is spot on in his assessments, although soldiers in US Army Cavalry units are called Troopers (part of the Army culture thing that he mentions).

If you want to take the time to do some research the following link is a great place to start. It breaks down Army MOSs into broad categories, and links to each MOS. The pages for each MOS give a breakdown of what the MOS does, and should provide ideas on what sort of Feats may come with training and day to day experience in the MOS.

Browse Career & Job Categories | GoArmy.com

I did a bit more searching and found the following pages that cover the Air Force, Navy and Marines.

http://www.airforce.com/opportunities/enlisted/careers/

http://www.navy.com/navy/careers/

http://www.usmilitary.com/us-marine-corps-jobs-enlisted-occupations/
 
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