Piratecat
Sesquipedalian
First, best to specify the rules as written for freedom of movement:
This is not a 3.5 change that I particularly like. It's driving me nuts that placing this 4th lvl spell on a bad guy completely negates the grappling from the PCs' giant-sized grappling specialist, or that it stops an ancient red dragon from swallowing a PC.
As a result, I'd like to change it. I have a few options for doing so, and welcome opinions and kibitzing. The obvious options I've thought of include:
1. As in 3e, the spell doesn't affect grappling at all.
2. The spell gives a +1 bonus per caster level to any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin. This bonus maxes out at whatever the die cap is for 4th lvl spells -- I think it's 15.
3. the spell gives a +1 bonus per caster level to help escape grapples, no max limit.
I'm strongly leaning towards #2. Good idea, bad idea, I'm making much ado about nothing?
Thanks!
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
This is not a 3.5 change that I particularly like. It's driving me nuts that placing this 4th lvl spell on a bad guy completely negates the grappling from the PCs' giant-sized grappling specialist, or that it stops an ancient red dragon from swallowing a PC.
As a result, I'd like to change it. I have a few options for doing so, and welcome opinions and kibitzing. The obvious options I've thought of include:
1. As in 3e, the spell doesn't affect grappling at all.
2. The spell gives a +1 bonus per caster level to any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin. This bonus maxes out at whatever the die cap is for 4th lvl spells -- I think it's 15.
3. the spell gives a +1 bonus per caster level to help escape grapples, no max limit.
I'm strongly leaning towards #2. Good idea, bad idea, I'm making much ado about nothing?
Thanks!