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Need some plot help on big campaign.

Eltharon

Explorer
The title sort of says it.
(Long post)
I have some basics of the plot worked out, but the little details and interconnecting bits tend to give me trouble.

Note: This campaign contains as much RPing as Hacking and Slicing. My players (and me) like it that way
Note 2: Some of the characters are nobles
Note 3: This uses AGOT D20, bits of Iron Heroes, Elements of Magic, Cry Havoc, and maybe some other stuff lying around
Note 4: I may play this campaign onlinbe here, so if the first paragraph makes you long to play, just PM me, but don't read the replies or the rest of the post...

Overall metaplot: The world of Erinoth (low magic) is loosely based on George RR Martins Song of Ice and Fire, in the sense of many Noble houses vying for control of the Throne in Drakonguard. Wars erupt every so often (as in: Pretty frequently) over the title of king, land grabs, civil wars, etc. Neighboring Guishoff tries to stay neutral in these wars, though the support of their merchant houses can make or break a military camapaign. It also is a nice safe haven for defeated lords fleeing from vengeful enemies, as does the far off South, consisting of the typical pseudo-eygption state (M'eoid) and the free cities along the Great Desert (Arabic style).
Along with raiders from the Thunder Sea islands, freelanders from the Starfall Islands and the Xarroden coast (large island), and those ever strange ships that are occaionally glimpsed in the Sea of Shadows, the world is a busy place. The business is complimented by reports of goblins in the Galewyn Mountains, and sightings of stange mountain men in the frozen north. Ever so often, rumors of wizards and magic drift, as much fable as fact.
The campaign begin with a war of succession instigated by members of the Cult of the Undying, who are trying to weaken the kingdom for their attempt to summon up the dreaded demons of old, not seen for many thousands of years, in the Age of Woes and the Time of Heroes.
So. This brings us to problem one: How does to cult get a bunch of noble houses to start fighting over the Throne?

So the campaign begins right before the war. As is normal for me, I know how the campaign ends, but can't figure out how it starts. I'm really horrible at beginnings. Thats problem 2.

Which brings us to the REALLY BIG PROBLEM.
I really don't know how to take it from here to part two.

Part two is when the cult actually summons the demons and devils from Hell. Along with the support of the "true" king (as in, the king when the war started, and now obviously a Bad Guy), they come with death on their minds (and horns and bits of flame). Earlier on, a handful of elves from Q'uenlathinae (the island in the Sea of Shadows) will leave their protected home, sheltered from annoying humans, and begin to investigate what is going on. Goblins and their kin will emerge from their thousand year old hiding places towards the end (Note: Goblins live on the edge of the kingdom, so any reports of their raids are typicly laughed off as bandit raid, because what to those folk know? They're almost far enough away from the Silver Road to be savages)

Problem 5 is also annoying, as I need something for the characters to do as the demons run around blowing things up.
Now, the demons don't just appear and make headline news the next day. They move with the Kings army, after all, and only show up when needed (and then very few people come back to talk about it)

At the end, the demons and their allies will be defeated in true heroic form (with heroic music) in the heroic final battle (with the heroic arrival of reinforcements in the dramatic end of the battle (You know, right when the Good Guys are going to lose)
Sure its cliched, but hell, I always wanted to do it.

So I need to weave those semi connected connected threads into a magestic plot equal to any fantasy novel.

So, i;m I crazy or could this work?

Thanks
Eltharon
 

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Nightfall

Sage of the Scarred Lands
El,

Has some good potential. One way to work it for summons, for example, is LOTS of mass sacrifice. Using the poor, the mad, and the diseased, the cult can be like a "good" way to help others while funnelling their souls to Hell/Abyss.

That help you some?
 


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