I'd like to put together a Witch class that largely mimics the flavor of Terry Pratchett's Diskworld witches. Other sources of inspiration might include Thulsa Doom from the conan movies (for a darker shade of witch), witches from OZ, and the "I put a hex on you" style witches of common folklore. Right now I mostly have a lot of random thoughts. I'm looking for suggestions on class feature and powers for the Heroic tier. If I could get a solid level 1 to 10, that would be plenty for now and flesh out paragon and epic later. My thoughts:
- Ritual Caster as a class feature, definitely. (Free rituals like a wizard? Some alternate ritual-related bonus?)
- Controller role, with a minor in Leader.
- Wisdom as core stat, with differing builds for charisma witch or intelligence witch.
- Nature as the common class trained skill? Religion?
Arcana? Heal? (Arcana doesn't seem right for all witches.)
- Arcane power source or primal?
- Implement-user. Wands and orbs?
- Flavor for powers should be working with what is already present rather than summoning things. Favorite abilties for Pratchett-style witches are mind tricks (headology) and controlling existing material (Ground swallow up and control opponent, sword turns on its wielder, forest vines grab, weather control.)
- Lots of fear effects, psychic damage, and charm. Some "hex" powers that hinder opponents until saves.
- Familiar as class feature/feat. Small animal, useless in combat, but witch can see through its eyes?
- Dominate (subject to usual restrictions of 1 round, subject uses basic attack only) as an at-will power? Too powerful?
- Ability to "borrow" animal body by possession as a ritual.
Just a bunch of musings right now. I need to get the class features and at-wills solid, and I can build from there.
- Ritual Caster as a class feature, definitely. (Free rituals like a wizard? Some alternate ritual-related bonus?)
- Controller role, with a minor in Leader.
- Wisdom as core stat, with differing builds for charisma witch or intelligence witch.
- Nature as the common class trained skill? Religion?
Arcana? Heal? (Arcana doesn't seem right for all witches.)
- Arcane power source or primal?
- Implement-user. Wands and orbs?
- Flavor for powers should be working with what is already present rather than summoning things. Favorite abilties for Pratchett-style witches are mind tricks (headology) and controlling existing material (Ground swallow up and control opponent, sword turns on its wielder, forest vines grab, weather control.)
- Lots of fear effects, psychic damage, and charm. Some "hex" powers that hinder opponents until saves.
- Familiar as class feature/feat. Small animal, useless in combat, but witch can see through its eyes?
- Dominate (subject to usual restrictions of 1 round, subject uses basic attack only) as an at-will power? Too powerful?
- Ability to "borrow" animal body by possession as a ritual.
Just a bunch of musings right now. I need to get the class features and at-wills solid, and I can build from there.