The Shadow
Hero
If I'm understanding the OP right, you're proposing something more along the lines of a wizard working like a ring of spellstoring, where he can memorize "X levels worth of spells, no spell higher than level Y" and let him figure out what he memorizes?
Yes, exactly, and said more simply than I did.
It has promise.
Thanks! I do wonder if spell levels should be 1:1, though. As slobster says, it might be better to go 1,3,5,7,9... points for levels 1,2,3,4,5...
Nellisir said:In my 3e games, I made wizards chose their spells as normal, but they could then cast from that list as a sorcerer did. The sorcerer was rebuilt into something completely different.
So in essence, you had wizards act the same way Next clerics do?
Umbran said:Your suggestion, in a way, reduces some of the restriction on the vancian caster. Somebody who is very good at optimization could make great use of that loosening.
This is true. I still think it can be made to work, though.
UngeheuerLich said:There is nothing wrong with the idea... and actually, it is not new.
Spells and magic of ADnD had an option for wizards to use spell points instead of slots.
It even had metamagic built in. (Increase the cost of the spell by 50% to cast as if you were one level higher...)
I'm not at all surprised it's been done before. D&D has been around quite a long time, after all. I *am* surprised it was a published option for AD&D, though, given Gygax's vociferous dislike of spell-point systems.
Spell poitn cost as following:
1 - 4
2 - 6
3 - 10
4 - 15
What a strange progression! Perhaps I'm misreading you, do you mean that a 1st level spell costs 4 spell points? Or do you mean a 1st level wizard has 4 spell points total?