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negative Level drain

Anditch

First Post
If you are hit by a wight that deals one negative level loss on a normal attack do you loose two levels on a confirmed critical or is only the physical damage calculated ?
 

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Dingo333

First Post
Spells that require an attack roll (shocking grasp, scorching ray) have their doubled on critical hits, Ray of enfeeblement doesn't double on a crit.

If I was running it, I would probably just double the damage and not the level lose, but I also send very challenging encounters when I DM so they could use the help
 

frankthedm

First Post
If you are hit by a wight that deals one negative level loss on a normal attack do you loose two levels on a confirmed critical or is only the physical damage calculated ?
The negative levels are definitely doubled.

Energy Drain (Su)
This attack saps a living opponent’s vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many).
If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 the draining creature’s racial HD + the draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
Format: energy drain (2 levels, DC 18); Location: Special Attacks and individual attacks.
 


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