3catcircus
Adventurer
That's my point - you need as much xp to level up as a 5th level character (or whatever LA you are). For a 5th level character to level up, he needs 15,000 xp. Rather than having your xp total show 15,000 and level 2, with negative xp, you'd show an xp total of 1,000 and level 2. It is simply making it easier for the player to keep track of how far away he is from the next actual class level. I dunno, my players were confused by the existing ECL language and using negative xp made it easier for them.
RandomPrecision said:The 15 level thing was from Savage Species.
It's not that unwieldy, is it? If a 1st level fighter has the half-fiend template (+4 LA), they have an ECL of 5 (1+4), so they need as much experience to level up as a 5th level character. You could think of the player as having four levels of half-fiend (or whatever) if necessary. Just write down the level adjustment on the character sheet of whoever needs it.